Make warning about non-storeables in storage less bad.
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@@ -153,11 +153,11 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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EnsureInitialCalculated();
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EnsureInitialCalculated();
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Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) had entity (UID {message.Entity.Uid}) removed from it.");
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Logger.DebugS(LoggerName, $"Storage (UID {Owner}) had entity (UID {message.Entity}) removed from it.");
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if (!message.Entity.TryGetComponent(out StorableComponent? storable))
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if (!message.Entity.TryGetComponent(out StorableComponent? storable))
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{
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{
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Logger.WarningS(LoggerName, $"Removed entity {message.Entity.Uid} without a StorableComponent from storage {Owner.Uid} at {Owner.Transform.MapPosition}");
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Logger.WarningS(LoggerName, $"Removed entity {message.Entity} without a StorableComponent from storage {Owner} at {Owner.Transform.MapPosition}");
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RecalculateStorageUsed();
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RecalculateStorageUsed();
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return;
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return;
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