Traitor (#2566)
* basic implementation * minor fixes * objectives temp commit * proper onstart bind * changes all conditions to be bound to a mind-instance * oops * oops v2 * adds possiblity to enable duplicate assignment of objective equal objectives are unable to be added * minor fixes, adds greentext * refactors incompatability to be defined by requirements * fixes a wrong whitespace * minor fix * addressed reviews v1 * address reviews v2 Co-authored-by: Exp <theexp111@gmail.com> * final sweep * adds/refactors traitor&sss cvars * Update Content.Server/Mobs/Mind.cs * never trust github web * adds datasets & makes codewords use them * addresses exp's reviews * addressed zumos reviews Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: Exp <theexp111@gmail.com>
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Mobs;
|
||||
using Content.Server.Objectives.Interfaces;
|
||||
@@ -15,39 +16,24 @@ namespace Content.Server.Objectives
|
||||
[Dependency] private IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private IRobustRandom _random = default!;
|
||||
|
||||
public ObjectivePrototype[] GetAllPossibleObjectives(Mind mind)
|
||||
public List<ObjectivePrototype> GetAllPossibleObjectives(Mind mind)
|
||||
{
|
||||
return _prototypeManager.EnumeratePrototypes<ObjectivePrototype>().Where(objectivePrototype => objectivePrototype.CanBeAssigned(mind)).ToArray();
|
||||
return _prototypeManager.EnumeratePrototypes<ObjectivePrototype>().Where(objectivePrototype => objectivePrototype.CanBeAssigned(mind)).ToList();
|
||||
}
|
||||
|
||||
public ObjectivePrototype[] GetRandomObjectives(Mind mind, float maxDifficulty = 3)
|
||||
public ObjectivePrototype? GetRandomObjective(Mind mind)
|
||||
{
|
||||
var objectives = GetAllPossibleObjectives(mind);
|
||||
_random.Shuffle(objectives);
|
||||
|
||||
//to prevent endless loops
|
||||
if(objectives.Length == 0 || objectives.Sum(o => o.Difficulty) == 0f) return objectives;
|
||||
|
||||
var result = new List<ObjectivePrototype>();
|
||||
var currentDifficulty = 0f;
|
||||
_random.Shuffle(objectives);
|
||||
while (currentDifficulty < maxDifficulty)
|
||||
foreach (var objective in objectives)
|
||||
{
|
||||
foreach (var objective in objectives)
|
||||
{
|
||||
if (!_random.Prob(objective.Probability)) continue;
|
||||
|
||||
result.Add(objective);
|
||||
currentDifficulty += objective.Difficulty;
|
||||
if (currentDifficulty >= maxDifficulty) break;
|
||||
}
|
||||
if (!_random.Prob(objective.Probability)) continue;
|
||||
return objective;
|
||||
}
|
||||
|
||||
if (currentDifficulty > maxDifficulty) //will almost always happen
|
||||
{
|
||||
result.Pop();
|
||||
}
|
||||
|
||||
return result.ToArray();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user