* basic implementation

* minor fixes

* objectives temp commit

* proper onstart bind

* changes all conditions to be bound to a mind-instance

* oops

* oops v2

* adds possiblity to enable duplicate assignment of objective
equal objectives are unable to be added

* minor fixes, adds greentext

* refactors incompatability to be defined by requirements

* fixes a wrong whitespace

* minor fix

* addressed reviews v1

* address reviews v2

Co-authored-by: Exp <theexp111@gmail.com>

* final sweep

* adds/refactors traitor&sss cvars

* Update Content.Server/Mobs/Mind.cs

* never trust github web

* adds datasets & makes codewords use them

* addresses exp's reviews

* addressed zumos reviews

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
This commit is contained in:
Paul Ritter
2020-12-01 17:05:19 +01:00
committed by GitHub
parent 602f37e70c
commit f7c09fbd7e
28 changed files with 1875 additions and 107 deletions

View File

@@ -28,7 +28,7 @@ namespace Content.Server.Mobs
{
private readonly ISet<Role> _roles = new HashSet<Role>();
private readonly List<ObjectivePrototype> _objectives = new();
private readonly List<Objective> _objectives = new();
/// <summary>
/// Creates the new mind attached to a specific player session.
@@ -81,7 +81,7 @@ namespace Content.Server.Mobs
/// An enumerable over all the objectives this mind has.
/// </summary>
[ViewVariables]
public IEnumerable<ObjectivePrototype> AllObjectives => _objectives;
public IEnumerable<Objective> AllObjectives => _objectives;
/// <summary>
/// The session of the player owning this mind.
@@ -156,9 +156,12 @@ namespace Content.Server.Mobs
/// <summary>
/// Adds an objective to this mind.
/// </summary>
public bool TryAddObjective(ObjectivePrototype objective)
public bool TryAddObjective(ObjectivePrototype objectivePrototype)
{
if (!objective.CanBeAssigned(this))
if (!objectivePrototype.CanBeAssigned(this))
return false;
var objective = objectivePrototype.GetObjective(this);
if (_objectives.Contains(objective))
return false;
_objectives.Add(objective);
return true;