Traitor (#2566)
* basic implementation * minor fixes * objectives temp commit * proper onstart bind * changes all conditions to be bound to a mind-instance * oops * oops v2 * adds possiblity to enable duplicate assignment of objective equal objectives are unable to be added * minor fixes, adds greentext * refactors incompatability to be defined by requirements * fixes a wrong whitespace * minor fix * addressed reviews v1 * address reviews v2 Co-authored-by: Exp <theexp111@gmail.com> * final sweep * adds/refactors traitor&sss cvars * Update Content.Server/Mobs/Mind.cs * never trust github web * adds datasets & makes codewords use them * addresses exp's reviews * addressed zumos reviews Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: Exp <theexp111@gmail.com>
This commit is contained in:
@@ -43,8 +43,6 @@ namespace Content.Client.GameObjects.Components.Actor
|
||||
{
|
||||
base.HandleNetworkMessage(message, netChannel, session);
|
||||
|
||||
if(session?.AttachedEntity != Owner) return;
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case CharacterInfoMessage characterInfoMessage:
|
||||
|
||||
Reference in New Issue
Block a user