Move ComputerUIActivatorSystem to Computer namespace.
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@@ -3,7 +3,6 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Content.Server.Botany.Components;
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using Content.Server.Botany.Components;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Plants;
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using Content.Server.Plants;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos;
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using Content.Shared.Notification;
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using Content.Shared.Notification;
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@@ -1,9 +1,9 @@
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using Content.Shared.Interaction;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems
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namespace Content.Server.Computer
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{
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{
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[UsedImplicitly]
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[UsedImplicitly]
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internal sealed class ComputerUIActivatorSystem : EntitySystem
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internal sealed class ComputerUIActivatorSystem : EntitySystem
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@@ -1,5 +1,4 @@
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#nullable enable
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#nullable enable
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Construction;
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -2,7 +2,6 @@
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using Content.Shared.Solar;
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using Content.Shared.Solar;
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using Content.Server.Solar.EntitySystems;
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using Content.Server.Solar.EntitySystems;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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