Reorders Sound Systems signatures to match Popup Systems. (#8728)
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@@ -101,7 +101,7 @@ namespace Content.Shared.Standing
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// > no longer true with door crushing. There just needs to be a better way to handle audio prediction.
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if (playSound)
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{
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SoundSystem.Play(Filter.Pvs(uid), standingState.DownSound.GetSound(), uid, AudioHelpers.WithVariation(0.25f));
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SoundSystem.Play(standingState.DownSound.GetSound(), Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.25f));
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}
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return true;
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