Reorders Sound Systems signatures to match Popup Systems. (#8728)

This commit is contained in:
keronshb
2022-06-12 19:45:47 -04:00
committed by GitHub
parent 78fb4b88ed
commit f7b1bda3e5
138 changed files with 257 additions and 272 deletions

View File

@@ -196,8 +196,8 @@ namespace Content.Server.Singularity.EntitySystems
// TODO: Move to projectile's code.
Timer.Spawn(3000, () => EntityManager.DeleteEntity(projectile));
SoundSystem.Play(Filter.Pvs(component.Owner), component.FireSound.GetSound(), component.Owner,
AudioHelpers.WithVariation(EmitterComponent.Variation).WithVolume(EmitterComponent.Volume).WithMaxDistance(EmitterComponent.Distance));
SoundSystem.Play(component.FireSound.GetSound(), Filter.Pvs(component.Owner),
component.Owner, AudioHelpers.WithVariation(EmitterComponent.Variation).WithVolume(EmitterComponent.Volume).WithMaxDistance(EmitterComponent.Distance));
}
private void UpdateAppearance(EmitterComponent component)