Reorders Sound Systems signatures to match Popup Systems. (#8728)
This commit is contained in:
@@ -216,7 +216,7 @@ namespace Content.Server.Nuke
|
||||
// play alert sound if time is running out
|
||||
if (nuke.RemainingTime <= nuke.AlertSoundTime && !nuke.PlayedAlertSound)
|
||||
{
|
||||
nuke.AlertAudioStream = SoundSystem.Play(Filter.Broadcast(), nuke.AlertSound.GetSound());
|
||||
nuke.AlertAudioStream = SoundSystem.Play(nuke.AlertSound.GetSound(), Filter.Broadcast());
|
||||
nuke.PlayedAlertSound = true;
|
||||
}
|
||||
|
||||
@@ -312,8 +312,8 @@ namespace Content.Server.Nuke
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(uid), sound.GetSound(),
|
||||
uid, AudioHelpers.WithVariation(varyPitch).WithVolume(-5f));
|
||||
SoundSystem.Play(sound.GetSound(),
|
||||
Filter.Pvs(uid), uid, AudioHelpers.WithVariation(varyPitch).WithVolume(-5f));
|
||||
}
|
||||
|
||||
#region Public API
|
||||
@@ -344,7 +344,7 @@ namespace Content.Server.Nuke
|
||||
_chatSystem.DispatchStationAnnouncement(uid, announcement, sender, false, Color.Red);
|
||||
|
||||
// todo: move it to announcements system
|
||||
SoundSystem.Play(Filter.Broadcast(), component.ArmSound.GetSound());
|
||||
SoundSystem.Play(component.ArmSound.GetSound(), Filter.Broadcast());
|
||||
|
||||
component.Status = NukeStatus.ARMED;
|
||||
UpdateUserInterface(uid, component);
|
||||
@@ -373,7 +373,7 @@ namespace Content.Server.Nuke
|
||||
_chatSystem.DispatchStationAnnouncement(uid, announcement, sender, false);
|
||||
|
||||
// todo: move it to announcements system
|
||||
SoundSystem.Play(Filter.Broadcast(), component.DisarmSound.GetSound());
|
||||
SoundSystem.Play(component.DisarmSound.GetSound(), Filter.Broadcast());
|
||||
|
||||
// disable sound and reset it
|
||||
component.PlayedAlertSound = false;
|
||||
|
||||
Reference in New Issue
Block a user