Reorders Sound Systems signatures to match Popup Systems. (#8728)
This commit is contained in:
@@ -215,7 +215,7 @@ public sealed class MagicSystem : EntitySystem
|
||||
|
||||
transform.WorldPosition = args.Target.Position;
|
||||
transform.AttachToGridOrMap();
|
||||
SoundSystem.Play(Filter.Pvs(args.Target), args.BlinkSound.GetSound());
|
||||
SoundSystem.Play(args.BlinkSound.GetSound(), Filter.Pvs(args.Target));
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
@@ -232,7 +232,7 @@ public sealed class MagicSystem : EntitySystem
|
||||
var transform = Transform(args.Performer);
|
||||
var coords = transform.Coordinates;
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(coords), args.KnockSound.GetSound(), AudioParams.Default.WithVolume(args.KnockVolume));
|
||||
SoundSystem.Play(args.KnockSound.GetSound(), Filter.Pvs(coords), AudioParams.Default.WithVolume(args.KnockVolume));
|
||||
|
||||
//Look for doors and don't open them if they're already open.
|
||||
foreach (var entity in _lookup.GetEntitiesInRange(coords, args.Range))
|
||||
|
||||
Reference in New Issue
Block a user