Reorders Sound Systems signatures to match Popup Systems. (#8728)

This commit is contained in:
keronshb
2022-06-12 19:45:47 -04:00
committed by GitHub
parent 78fb4b88ed
commit f7b1bda3e5
138 changed files with 257 additions and 272 deletions

View File

@@ -123,7 +123,7 @@ namespace Content.Server.Light.EntitySystems
{
case ExpendableLightState.Lit:
{
SoundSystem.Play(Filter.Pvs(component.Owner), component.LitSound.GetSound(), component.Owner);
SoundSystem.Play(component.LitSound.GetSound(), Filter.Pvs(component.Owner), component.Owner);
if (component.IconStateLit != string.Empty)
{
@@ -142,7 +142,7 @@ namespace Content.Server.Light.EntitySystems
case ExpendableLightState.Dead:
{
if (component.DieSound != null)
SoundSystem.Play(Filter.Pvs(component.Owner), component.DieSound.GetSound(), component.Owner);
SoundSystem.Play(component.DieSound.GetSound(), Filter.Pvs(component.Owner), component.Owner);
sprite.LayerSetState(0, component.IconStateSpent);
sprite.LayerSetShader(0, "shaded");