Reorders Sound Systems signatures to match Popup Systems. (#8728)

This commit is contained in:
keronshb
2022-06-12 19:45:47 -04:00
committed by GitHub
parent 78fb4b88ed
commit f7b1bda3e5
138 changed files with 257 additions and 272 deletions

View File

@@ -85,7 +85,7 @@ public sealed class FireExtinguisherSystem : EntitySystem
var drained = _solutionContainerSystem.Drain(target, targetSolution, transfer);
_solutionContainerSystem.TryAddSolution(uid, container, drained);
SoundSystem.Play(Filter.Pvs(uid), component.RefillSound.GetSound(), uid);
SoundSystem.Play(component.RefillSound.GetSound(), Filter.Pvs(uid), uid);
_popupSystem.PopupEntity(Loc.GetString("fire-extinguisher-component-after-interact-refilled-message", ("owner", uid)),
uid, Filter.Entities(args.Target.Value));
}
@@ -134,8 +134,8 @@ public sealed class FireExtinguisherSystem : EntitySystem
return;
extinguisher.Safety = !extinguisher.Safety;
SoundSystem.Play(Filter.Pvs(uid), extinguisher.SafetySound.GetSound(), uid,
AudioHelpers.WithVariation(0.125f).WithVolume(-4f));
SoundSystem.Play(extinguisher.SafetySound.GetSound(), Filter.Pvs(uid),
uid, AudioHelpers.WithVariation(0.125f).WithVolume(-4f));
UpdateAppearance(uid, extinguisher);
}
}