Reorders Sound Systems signatures to match Popup Systems. (#8728)
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@@ -284,7 +284,7 @@ public sealed partial class ExplosionSystem : EntitySystem
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// play sound.
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var audioRange = iterationIntensity.Count * 5;
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var filter = Filter.Pvs(epicenter).AddInRange(epicenter, audioRange);
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SoundSystem.Play(filter, type.Sound.GetSound(), mapEntityCoords, _audioParams);
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SoundSystem.Play(type.Sound.GetSound(), filter, mapEntityCoords, _audioParams);
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return new Explosion(this,
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type,
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