Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing (#2610)

* Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing

* Renamed _cancelToken to _cremateCancelToken, made _cremateCancelToken nullable

* Update Content.Server/GameObjects/Components/Morgue/CrematoriumEntityStorageComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Added Ownder.Deleted check inside timer

* Added TODO gibbing comments

* Removed innecessary code and removed deleting entities when getting 'gibbed'

* Fix ghosting with gibbing.

Co-authored-by: Manel Navola <ManelNavola@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
This commit is contained in:
Manel Navola
2021-01-14 08:57:24 +01:00
committed by GitHub
parent ce096f9c51
commit f7ac546f39
3 changed files with 92 additions and 8 deletions

View File

@@ -31,7 +31,7 @@ namespace Content.Server.Commands.Observer
return; return;
} }
var mind = player!.ContentData()?.Mind; var mind = player.ContentData()?.Mind;
if (mind == null) if (mind == null)
{ {
shell?.SendText(player, "You have no Mind, you can't ghost."); shell?.SendText(player, "You have no Mind, you can't ghost.");

View File

@@ -1,5 +1,9 @@
#nullable enable #nullable enable
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Morgue; using Content.Shared.GameObjects.Components.Morgue;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker; using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
@@ -11,9 +15,14 @@ using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems; using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Robust.Shared.Timers;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using System.Threading;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Players;
using Robust.Server.Player;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.Components.Morgue namespace Content.Server.GameObjects.Components.Morgue
{ {
@@ -22,7 +31,7 @@ namespace Content.Server.GameObjects.Components.Morgue
[ComponentReference(typeof(EntityStorageComponent))] [ComponentReference(typeof(EntityStorageComponent))]
[ComponentReference(typeof(IActivate))] [ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IStorageComponent))] [ComponentReference(typeof(IStorageComponent))]
public class CrematoriumEntityStorageComponent : MorgueEntityStorageComponent, IExamine public class CrematoriumEntityStorageComponent : MorgueEntityStorageComponent, IExamine, ISuicideAct
{ {
public override string Name => "CrematoriumEntityStorage"; public override string Name => "CrematoriumEntityStorage";
@@ -32,6 +41,8 @@ namespace Content.Server.GameObjects.Components.Morgue
[ViewVariables(VVAccess.ReadWrite)] [ViewVariables(VVAccess.ReadWrite)]
private int _burnMilis = 3000; private int _burnMilis = 3000;
private CancellationTokenSource? _cremateCancelToken;
void IExamine.Examine(FormattedMessage message, bool inDetailsRange) void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
{ {
if (Appearance == null) return; if (Appearance == null) return;
@@ -64,16 +75,30 @@ namespace Content.Server.GameObjects.Components.Morgue
return base.CanOpen(user, silent); return base.CanOpen(user, silent);
} }
public void Cremate() public void TryCremate()
{ {
if (Cooking) return; if (Cooking) return;
if (Open) return; if (Open) return;
Cremate();
}
public void Cremate()
{
if (Open)
CloseStorage();
Appearance?.SetData(CrematoriumVisuals.Burning, true); Appearance?.SetData(CrematoriumVisuals.Burning, true);
Cooking = true; Cooking = true;
Timer.Spawn(_burnMilis, () => _cremateCancelToken?.Cancel();
_cremateCancelToken = new CancellationTokenSource();
Owner.SpawnTimer(_burnMilis, () =>
{ {
if (Owner.Deleted)
return;
Appearance?.SetData(CrematoriumVisuals.Burning, false); Appearance?.SetData(CrematoriumVisuals.Burning, false);
Cooking = false; Cooking = false;
@@ -93,7 +118,34 @@ namespace Content.Server.GameObjects.Components.Morgue
TryOpenStorage(Owner); TryOpenStorage(Owner);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/ding.ogg", Owner); EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/ding.ogg", Owner);
}); }, _cremateCancelToken.Token);
}
public SuicideKind Suicide(IEntity victim, IChatManager chat)
{
var mind = victim.PlayerSession()?.ContentData()?.Mind;
if (mind != null)
{
IoCManager.Resolve<IGameTicker>().OnGhostAttempt(mind, false);
mind.OwnedEntity.PopupMessage(Loc.GetString("You cremate yourself!"));
}
victim.PopupMessageOtherClients(Loc.GetString("{0:theName} is cremating {0:themself}!", victim));
EntitySystem.Get<SharedStandingStateSystem>().Down(victim, false, false, true);
if (CanInsert(victim))
{
Insert(victim);
}
else
{
victim.Delete();
}
Cremate();
return SuicideKind.Heat;
} }
[Verb] [Verb]
@@ -113,7 +165,7 @@ namespace Content.Server.GameObjects.Components.Morgue
/// <inheritdoc /> /// <inheritdoc />
protected override void Activate(IEntity user, CrematoriumEntityStorageComponent component) protected override void Activate(IEntity user, CrematoriumEntityStorageComponent component)
{ {
component.Cremate(); component.TryCremate();
} }
} }
} }

View File

@@ -3,15 +3,25 @@ using System.Collections.Generic;
using Content.Server.GameObjects.Components.Conveyor; using Content.Server.GameObjects.Components.Conveyor;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Power.ApcNetComponents; using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Players;
using Content.Server.Utility;
using Content.Shared.GameObjects.Components.Body; using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Damage;
using Content.Shared.GameObjects.Components.Recycling; using Content.Shared.GameObjects.Components.Recycling;
using Content.Shared.Interfaces;
using Content.Shared.Physics; using Content.Shared.Physics;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components; using Robust.Shared.GameObjects.Components;
using Robust.Shared.GameObjects.Components.Map; using Robust.Shared.GameObjects.Components.Map;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths; using Robust.Shared.Maths;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
@@ -20,7 +30,7 @@ namespace Content.Server.GameObjects.Components.Recycling
{ {
// TODO: Add sound and safe beep // TODO: Add sound and safe beep
[RegisterComponent] [RegisterComponent]
public class RecyclerComponent : Component, ICollideBehavior public class RecyclerComponent : Component, ICollideBehavior, ISuicideAct
{ {
public override string Name => "Recycler"; public override string Name => "Recycler";
@@ -174,5 +184,27 @@ namespace Content.Server.GameObjects.Components.Recycling
{ {
Recycle(collidedWith); Recycle(collidedWith);
} }
public SuicideKind Suicide(IEntity victim, IChatManager chat)
{
var mind = victim.PlayerSession()?.ContentData()?.Mind;
if (mind != null)
{
IoCManager.Resolve<IGameTicker>().OnGhostAttempt(mind, false);
mind.OwnedEntity.PopupMessage(Loc.GetString("You recycle yourself!"));
}
victim.PopupMessageOtherClients(Loc.GetString("{0:theName} tries to recycle {0:themself}!", victim));
if (victim.TryGetComponent<IBody>(out var body))
{
body.Gib(true);
}
Bloodstain();
return SuicideKind.Bloodloss;
}
} }
} }