Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing (#2610)
* Added suicide for Crematorium and Recycler, soft fixed Recycled gibbing * Renamed _cancelToken to _cremateCancelToken, made _cremateCancelToken nullable * Update Content.Server/GameObjects/Components/Morgue/CrematoriumEntityStorageComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Added Ownder.Deleted check inside timer * Added TODO gibbing comments * Removed innecessary code and removed deleting entities when getting 'gibbed' * Fix ghosting with gibbing. Co-authored-by: Manel Navola <ManelNavola@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -1,5 +1,9 @@
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#nullable enable
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Utility;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Morgue;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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@@ -11,9 +15,14 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Timers;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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using System.Threading;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Players;
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using Robust.Server.Player;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.Components.Morgue
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{
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@@ -22,7 +31,7 @@ namespace Content.Server.GameObjects.Components.Morgue
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[ComponentReference(typeof(EntityStorageComponent))]
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[ComponentReference(typeof(IActivate))]
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[ComponentReference(typeof(IStorageComponent))]
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public class CrematoriumEntityStorageComponent : MorgueEntityStorageComponent, IExamine
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public class CrematoriumEntityStorageComponent : MorgueEntityStorageComponent, IExamine, ISuicideAct
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{
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public override string Name => "CrematoriumEntityStorage";
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@@ -32,6 +41,8 @@ namespace Content.Server.GameObjects.Components.Morgue
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[ViewVariables(VVAccess.ReadWrite)]
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private int _burnMilis = 3000;
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private CancellationTokenSource? _cremateCancelToken;
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void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (Appearance == null) return;
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@@ -64,16 +75,30 @@ namespace Content.Server.GameObjects.Components.Morgue
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return base.CanOpen(user, silent);
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}
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public void Cremate()
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public void TryCremate()
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{
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if (Cooking) return;
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if (Open) return;
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Cremate();
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}
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public void Cremate()
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{
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if (Open)
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CloseStorage();
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Appearance?.SetData(CrematoriumVisuals.Burning, true);
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Cooking = true;
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Timer.Spawn(_burnMilis, () =>
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_cremateCancelToken?.Cancel();
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_cremateCancelToken = new CancellationTokenSource();
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Owner.SpawnTimer(_burnMilis, () =>
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{
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if (Owner.Deleted)
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return;
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Appearance?.SetData(CrematoriumVisuals.Burning, false);
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Cooking = false;
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@@ -93,7 +118,34 @@ namespace Content.Server.GameObjects.Components.Morgue
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TryOpenStorage(Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/ding.ogg", Owner);
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});
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}, _cremateCancelToken.Token);
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}
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public SuicideKind Suicide(IEntity victim, IChatManager chat)
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{
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var mind = victim.PlayerSession()?.ContentData()?.Mind;
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if (mind != null)
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{
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IoCManager.Resolve<IGameTicker>().OnGhostAttempt(mind, false);
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mind.OwnedEntity.PopupMessage(Loc.GetString("You cremate yourself!"));
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}
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victim.PopupMessageOtherClients(Loc.GetString("{0:theName} is cremating {0:themself}!", victim));
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EntitySystem.Get<SharedStandingStateSystem>().Down(victim, false, false, true);
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if (CanInsert(victim))
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{
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Insert(victim);
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}
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else
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{
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victim.Delete();
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}
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Cremate();
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return SuicideKind.Heat;
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}
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[Verb]
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@@ -113,7 +165,7 @@ namespace Content.Server.GameObjects.Components.Morgue
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/// <inheritdoc />
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protected override void Activate(IEntity user, CrematoriumEntityStorageComponent component)
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{
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component.Cremate();
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component.TryCremate();
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}
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}
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}
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