SharedItemComponent (#3513)

* StorableComponent refactor

* ItemComponent refactor

* conflict fixes

* removes redundant null check

* removes redundant item throwing code

* fix conflicts

* ExplosionLaunchedComponent

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
collinlunn
2021-04-02 04:01:03 -06:00
committed by GitHub
parent d9781c6f1c
commit f7aba5f701
21 changed files with 284 additions and 361 deletions

View File

@@ -1,19 +1,23 @@
using Content.Client.GameObjects.Components.HUD.Inventory; #nullable enable
using Content.Client.GameObjects.Components.HUD.Inventory;
using Content.Client.GameObjects.Components.Items; using Content.Client.GameObjects.Components.Items;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.Items; using Content.Shared.GameObjects.Components.Items;
using Content.Shared.GameObjects.Components.Storage;
using Robust.Client.Graphics; using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Clothing namespace Content.Client.GameObjects.Components.Clothing
{ {
[RegisterComponent] [RegisterComponent]
[ComponentReference(typeof(SharedItemComponent))]
[ComponentReference(typeof(ItemComponent))] [ComponentReference(typeof(ItemComponent))]
[ComponentReference(typeof(IItemComponent))]
public class ClothingComponent : ItemComponent public class ClothingComponent : ItemComponent
{ {
[DataField("femaleMask")] [DataField("femaleMask")]
@@ -64,17 +68,9 @@ namespace Content.Client.GameObjects.Components.Clothing
public (RSI rsi, RSI.StateId stateId)? GetEquippedStateInfo(EquipmentSlotDefines.SlotFlags slot, string? speciesId=null) public (RSI rsi, RSI.StateId stateId)? GetEquippedStateInfo(EquipmentSlotDefines.SlotFlags slot, string? speciesId=null)
{ {
if (RsiPath == null) if (RsiPath == null)
{
return null; return null;
}
var rsi = GetRSI();
if (rsi == null)
{
return null;
}
var rsi = IoCManager.Resolve<IResourceCache>().GetResource<RSIResource>(SharedSpriteComponent.TextureRoot / RsiPath).RSI;
var prefix = ClothingEquippedPrefix ?? EquippedPrefix; var prefix = ClothingEquippedPrefix ?? EquippedPrefix;
var stateId = prefix != null ? $"{prefix}-equipped-{slot}" : $"equipped-{slot}"; var stateId = prefix != null ? $"{prefix}-equipped-{slot}" : $"equipped-{slot}";
if (speciesId != null) if (speciesId != null)

View File

@@ -4,7 +4,9 @@ using System.Linq;
using Content.Client.Animations; using Content.Client.Animations;
using Content.Client.UserInterface; using Content.Client.UserInterface;
using Content.Shared.GameObjects.Components.Items; using Content.Shared.GameObjects.Components.Items;
using Content.Shared.GameObjects.Components.Storage;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC; using Robust.Shared.IoC;
using Robust.Shared.Network; using Robust.Shared.Network;
@@ -161,17 +163,23 @@ namespace Content.Client.GameObjects.Components.Items
return; return;
} }
if (!entity.TryGetComponent(out ItemComponent? item)) return; if (!entity.TryGetComponent(out SharedItemComponent? item))
return;
var maybeInHands = item.GetInHandStateInfo(hand.Location); if (item.RsiPath == null)
if (!maybeInHands.HasValue)
{ {
_sprite.LayerSetVisible($"hand-{name}", false); _sprite.LayerSetVisible($"hand-{name}", false);
} }
else else
{ {
var (rsi, state, color) = maybeInHands.Value; var rsi = IoCManager.Resolve<IResourceCache>().GetResource<RSIResource>(SharedSpriteComponent.TextureRoot / item.RsiPath).RSI;
var handName = hand.Location.ToString().ToLowerInvariant();
var prefix = item.EquippedPrefix;
var state = prefix != null ? $"{prefix}-inhand-{handName}" : $"inhand-{handName}";
var color = item.Color;
_sprite.LayerSetColor($"hand-{name}", color); _sprite.LayerSetColor($"hand-{name}", color);
_sprite.LayerSetVisible($"hand-{name}", true); _sprite.LayerSetVisible($"hand-{name}", true);
_sprite.LayerSetState($"hand-{name}", state, rsi); _sprite.LayerSetState($"hand-{name}", state, rsi);

View File

@@ -1,47 +1,21 @@
using Content.Client.GameObjects.Components.Disposal; #nullable enable
using Content.Shared.GameObjects; using Content.Shared.GameObjects.Components.Storage;
using Content.Shared.GameObjects.Components.Items;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Items namespace Content.Client.GameObjects.Components.Items
{ {
[RegisterComponent] [RegisterComponent]
[ComponentReference(typeof(IItemComponent))] [ComponentReference(typeof(SharedItemComponent))]
public class ItemComponent : Component, IItemComponent, IDraggable public class ItemComponent : SharedItemComponent
{ {
[Dependency] private readonly IResourceCache _resourceCache = default!; public override bool TryPutInHand(IEntity user)
public override string Name => "Item";
public override uint? NetID => ContentNetIDs.ITEM;
[ViewVariables]
[DataField("sprite")]
protected ResourcePath? RsiPath;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("color")]
protected Color Color = Color.White;
[DataField("HeldPrefix")]
private string? _equippedPrefix;
[ViewVariables(VVAccess.ReadWrite)]
public string? EquippedPrefix
{ {
get => _equippedPrefix; return false;
set }
{
_equippedPrefix = value;
protected override void OnEquippedPrefixChange()
{
if (!Owner.TryGetContainer(out var container)) if (!Owner.TryGetContainer(out var container))
return; return;
@@ -49,54 +23,4 @@ namespace Content.Client.GameObjects.Components.Items
hands.RefreshInHands(); hands.RefreshInHands();
} }
} }
public (RSI rsi, RSI.StateId stateId, Color color)? GetInHandStateInfo(HandLocation hand)
{
var rsi = GetRSI();
if (rsi == null)
{
return null;
}
var handName = hand.ToString().ToLowerInvariant();
var stateId = EquippedPrefix != null ? $"{EquippedPrefix}-inhand-{handName}" : $"inhand-{handName}";
if (rsi.TryGetState(stateId, out _))
{
return (rsi, stateId, Color);
}
return null;
}
protected RSI? GetRSI()
{
if (RsiPath == null)
{
return null;
}
return _resourceCache.GetResource<RSIResource>(SharedSpriteComponent.TextureRoot / RsiPath).RSI;
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (curState is not ItemComponentState state)
return;
EquippedPrefix = state.EquippedPrefix;
}
bool IDraggable.CanDrop(CanDropEventArgs args)
{
return args.Target.HasComponent<DisposalUnitComponent>();
}
bool IDraggable.Drop(DragDropEventArgs args)
{
// TODO: Shared item class
return false;
}
}
} }

View File

@@ -1,40 +0,0 @@
using Content.Shared.GameObjects.Components.Storage;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Storage
{
[RegisterComponent]
[ComponentReference(typeof(SharedStorableComponent))]
public class StorableComponent : SharedStorableComponent
{
private int _size;
public override int Size
{
get => _size;
set
{
if (_size == value)
{
return;
}
_size = value;
Dirty();
}
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not StorableComponentState state)
{
return;
}
_size = state.Size;
}
}
}

View File

@@ -252,6 +252,7 @@ namespace Content.Client
"RandomSpawner", "RandomSpawner",
"SpawnAfterInteract", "SpawnAfterInteract",
"DisassembleOnActivate", "DisassembleOnActivate",
"ExplosionLaunched",
}; };
} }
} }

View File

@@ -0,0 +1,30 @@
using Content.Server.GameObjects.Components.Items;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Explosion
{
[RegisterComponent]
public class ExplosionLaunchedComponent : Component, IExAct
{
public override string Name => "ExplosionLaunched";
void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
{
if (Owner.Deleted)
return;
var sourceLocation = eventArgs.Source;
var targetLocation = eventArgs.Target.Transform.Coordinates;
var direction = (targetLocation.ToMapPos(Owner.EntityManager) - sourceLocation.ToMapPos(Owner.EntityManager)).Normalized;
var throwForce = eventArgs.Severity switch
{
ExplosionSeverity.Heavy => 30,
ExplosionSeverity.Light => 20,
_ => 0,
};
Owner.TryThrow(direction * throwForce);
}
}
}

View File

@@ -1,5 +1,6 @@
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.GameObjects.Components.Storage;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Localization; using Robust.Shared.Localization;

View File

@@ -1,4 +1,4 @@
using Content.Server.GameObjects.Components.GUI; using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items; using Content.Shared.GameObjects.Components.Items;
@@ -14,10 +14,8 @@ using static Content.Shared.GameObjects.Components.Inventory.EquipmentSlotDefine
namespace Content.Server.GameObjects.Components.Items.Clothing namespace Content.Server.GameObjects.Components.Items.Clothing
{ {
[RegisterComponent] [RegisterComponent]
[ComponentReference(typeof(SharedItemComponent))]
[ComponentReference(typeof(ItemComponent))] [ComponentReference(typeof(ItemComponent))]
[ComponentReference(typeof(StorableComponent))]
[ComponentReference(typeof(SharedStorableComponent))]
[ComponentReference(typeof(IItemComponent))]
public class ClothingComponent : ItemComponent, IUse public class ClothingComponent : ItemComponent, IUse
{ {
public override string Name => "Clothing"; public override string Name => "Clothing";

View File

@@ -209,7 +209,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
continue; continue;
// only items that can be stored in an inventory, or a mob, can be eaten by a locker // only items that can be stored in an inventory, or a mob, can be eaten by a locker
if (!entity.HasComponent<StorableComponent>() && if (!entity.HasComponent<SharedItemComponent>() &&
!entity.HasComponent<IBody>()) !entity.HasComponent<IBody>())
continue; continue;

View File

@@ -1,46 +1,23 @@
#nullable enable
using Content.Server.GameObjects.Components.GUI; using Content.Server.GameObjects.Components.GUI;
using Content.Server.Interfaces.GameObjects.Components.Items; using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Items;
using Content.Shared.GameObjects.Components.Storage; using Content.Shared.GameObjects.Components.Storage;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker; using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.GameObjects.Verbs; using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility; using Content.Shared.Utility;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;
using Robust.Shared.Containers; using Robust.Shared.Containers;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Robust.Shared.Physics; using Robust.Shared.Physics;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GameObjects.Components.Items.Storage namespace Content.Server.GameObjects.Components.Items.Storage
{ {
[RegisterComponent] [RegisterComponent]
[ComponentReference(typeof(StorableComponent))] [ComponentReference(typeof(SharedItemComponent))]
[ComponentReference(typeof(SharedStorableComponent))] public class ItemComponent : SharedItemComponent
[ComponentReference(typeof(IItemComponent))]
public class ItemComponent : StorableComponent, IInteractHand, IExAct, IEquipped, IUnequipped, IItemComponent
{ {
public override string Name => "Item"; public override void RemovedFromSlot()
public override uint? NetID => ContentNetIDs.ITEM;
[DataField("HeldPrefix")]
private string? _equippedPrefix;
public string? EquippedPrefix
{
get => _equippedPrefix;
set
{
_equippedPrefix = value;
Dirty();
}
}
public void RemovedFromSlot()
{ {
foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>()) foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
{ {
@@ -48,7 +25,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
} }
} }
public void EquippedToSlot() public override void EquippedToSlot()
{ {
foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>()) foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
{ {
@@ -56,44 +33,20 @@ namespace Content.Server.GameObjects.Components.Items.Storage
} }
} }
public virtual void Equipped(EquippedEventArgs eventArgs) public override bool TryPutInHand(IEntity user)
{
EquippedToSlot();
}
public virtual void Unequipped(UnequippedEventArgs eventArgs)
{
RemovedFromSlot();
}
public bool CanPickup(IEntity user)
{
if (!ActionBlockerSystem.CanPickup(user))
{ {
if (!CanPickup(user))
return false; return false;
}
if (user.Transform.MapID != Owner.Transform.MapID) if (!user.TryGetComponent(out IHandsComponent? hands))
{
return false; return false;
}
if (Owner.TryGetComponent(out IPhysBody? physics) && var activeHand = hands.ActiveHand;
physics.BodyType == BodyType.Static)
{ if (activeHand == null)
return false; return false;
}
return user.InRangeUnobstructed(Owner, ignoreInsideBlocker: true, popup: true); hands.PutInHand(this, activeHand, false);
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
if (!CanPickup(eventArgs.User) ||
!eventArgs.User.TryGetComponent(out IHandsComponent? hands) ||
hands.ActiveHand == null) return false;
hands.PutInHand(this, hands.ActiveHand, false);
return true; return true;
} }
@@ -110,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
return; return;
} }
data.Text = Loc.GetString("Pick up"); data.Text = Loc.GetString("Pick Up");
} }
protected override void Activate(IEntity user, ItemComponent component) protected override void Activate(IEntity user, ItemComponent component)
@@ -121,34 +74,5 @@ namespace Content.Server.GameObjects.Components.Items.Storage
} }
} }
} }
public override ComponentState GetComponentState(ICommonSession session)
{
return new ItemComponentState(EquippedPrefix);
}
public void OnExplosion(ExplosionEventArgs eventArgs)
{
var sourceLocation = eventArgs.Source;
var targetLocation = eventArgs.Target.Transform.Coordinates;
var dirVec = (targetLocation.ToMapPos(Owner.EntityManager) - sourceLocation.ToMapPos(Owner.EntityManager)).Normalized;
float throwForce;
switch (eventArgs.Severity)
{
case ExplosionSeverity.Destruction:
throwForce = 30.0f;
break;
case ExplosionSeverity.Heavy:
throwForce = 20.0f;
break;
default:
throwForce = 10.0f;
break;
}
Owner.TryThrow(dirVec * throwForce);
}
} }
} }

View File

@@ -1,6 +1,7 @@
#nullable enable #nullable enable
using Content.Server.GameObjects.Components.GUI; using Content.Server.GameObjects.Components.GUI;
using Content.Server.Interfaces.GameObjects.Components.Items; using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.Components.Storage;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces; using Content.Shared.Interfaces;
using Robust.Shared.Containers; using Robust.Shared.Containers;

View File

@@ -94,7 +94,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
foreach (var entity in _storage.ContainedEntities) foreach (var entity in _storage.ContainedEntities)
{ {
var item = entity.GetComponent<StorableComponent>(); var item = entity.GetComponent<SharedItemComponent>();
_storageUsed += item.Size; _storageUsed += item.Size;
} }
} }
@@ -114,7 +114,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
return false; return false;
} }
if (entity.TryGetComponent(out StorableComponent? store) && if (entity.TryGetComponent(out SharedItemComponent? store) &&
store.Size > _storageCapacityMax - _storageUsed) store.Size > _storageCapacityMax - _storageUsed)
{ {
return false; return false;
@@ -152,7 +152,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) had entity (UID {message.Entity.Uid}) inserted into it."); Logger.DebugS(LoggerName, $"Storage (UID {Owner.Uid}) had entity (UID {message.Entity.Uid}) inserted into it.");
var size = 0; var size = 0;
if (message.Entity.TryGetComponent(out StorableComponent? storable)) if (message.Entity.TryGetComponent(out SharedItemComponent? storable))
size = storable.Size; size = storable.Size;
_storageUsed += size; _storageUsed += size;
@@ -495,14 +495,14 @@ namespace Content.Server.GameObjects.Components.Items.Storage
// Pick up all entities in a radius around the clicked location. // Pick up all entities in a radius around the clicked location.
// The last half of the if is because carpets exist and this is terrible // The last half of the if is because carpets exist and this is terrible
if(_areaInsert && (eventArgs.Target == null || !eventArgs.Target.HasComponent<StorableComponent>())) if(_areaInsert && (eventArgs.Target == null || !eventArgs.Target.HasComponent<SharedItemComponent>()))
{ {
var validStorables = new List<IEntity>(); var validStorables = new List<IEntity>();
foreach (var entity in Owner.EntityManager.GetEntitiesInRange(eventArgs.ClickLocation, 1)) foreach (var entity in Owner.EntityManager.GetEntitiesInRange(eventArgs.ClickLocation, 1))
{ {
if (!entity.Transform.IsMapTransform if (!entity.Transform.IsMapTransform
|| entity == eventArgs.User || entity == eventArgs.User
|| !entity.HasComponent<StorableComponent>()) || !entity.HasComponent<SharedItemComponent>())
continue; continue;
validStorables.Add(entity); validStorables.Add(entity);
} }
@@ -529,7 +529,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
// Check again, situation may have changed for some entities, but we'll still pick up any that are valid // Check again, situation may have changed for some entities, but we'll still pick up any that are valid
if (!entity.Transform.IsMapTransform if (!entity.Transform.IsMapTransform
|| entity == eventArgs.User || entity == eventArgs.User
|| !entity.HasComponent<StorableComponent>()) || !entity.HasComponent<SharedItemComponent>())
continue; continue;
var coords = entity.Transform.Coordinates; var coords = entity.Transform.Coordinates;
if (PlayerInsertEntityInWorld(eventArgs.User, entity)) if (PlayerInsertEntityInWorld(eventArgs.User, entity))
@@ -558,7 +558,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
if (eventArgs.Target == null if (eventArgs.Target == null
|| !eventArgs.Target.Transform.IsMapTransform || !eventArgs.Target.Transform.IsMapTransform
|| eventArgs.Target == eventArgs.User || eventArgs.Target == eventArgs.User
|| !eventArgs.Target.HasComponent<StorableComponent>()) || !eventArgs.Target.HasComponent<SharedItemComponent>())
return false; return false;
var position = eventArgs.Target.Transform.Coordinates; var position = eventArgs.Target.Transform.Coordinates;
if(PlayerInsertEntityInWorld(eventArgs.User, eventArgs.Target)) if(PlayerInsertEntityInWorld(eventArgs.User, eventArgs.Target))

View File

@@ -1,48 +0,0 @@
using Content.Shared.GameObjects.Components.Storage;
using Robust.Shared.GameObjects;
using Robust.Shared.Players;
namespace Content.Server.GameObjects.Components.Items.Storage
{
[RegisterComponent]
[ComponentReference(typeof(SharedStorableComponent))]
public class StorableComponent : SharedStorableComponent
{
private int _size;
public override int Size
{
get => _size;
set
{
if (_size == value)
{
return;
}
_size = value;
Dirty();
}
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new StorableComponentState(_size);
}
}
/// <summary>
/// Enum for the storage capacity of various containers
/// </summary>
public enum ReferenceSizes
{
Wallet = 4,
Pocket = 12,
Box = 24,
Belt = 30,
Toolbox = 60,
Backpack = 100,
NoStoring = 9999
}
}

View File

@@ -1,4 +1,4 @@
#nullable enable #nullable enable
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Shared.GameObjects.Components.Body; using Content.Shared.GameObjects.Components.Body;
@@ -168,7 +168,7 @@ namespace Content.Shared.GameObjects.Components.Disposal
return false; return false;
// TODO: Probably just need a disposable tag. // TODO: Probably just need a disposable tag.
if (!entity.TryGetComponent(out SharedStorableComponent? storable) && if (!entity.TryGetComponent(out SharedItemComponent? storable) &&
!entity.HasComponent<IBody>()) !entity.HasComponent<IBody>())
{ {
return false; return false;
@@ -182,7 +182,6 @@ namespace Content.Shared.GameObjects.Components.Disposal
return false; return false;
} }
} }
return true; return true;
} }

View File

@@ -1,17 +1,21 @@
#nullable enable #nullable enable
using System; using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization; using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Items namespace Content.Shared.GameObjects.Components.Items
{ {
[Serializable, NetSerializable] [Serializable, NetSerializable]
public class ClothingComponentState : ItemComponentState public class ClothingComponentState : ComponentState
{ {
public string? ClothingEquippedPrefix { get; set; } public string? ClothingEquippedPrefix { get; }
public ClothingComponentState(string? clothingEquippedPrefix, string? equippedPrefix) : base(equippedPrefix, ContentNetIDs.CLOTHING) public string? EquippedPrefix { get; }
public ClothingComponentState(string? clothingEquippedPrefix, string? equippedPrefix) : base(ContentNetIDs.CLOTHING)
{ {
ClothingEquippedPrefix = clothingEquippedPrefix; ClothingEquippedPrefix = clothingEquippedPrefix;
EquippedPrefix = equippedPrefix;
} }
} }
} }

View File

@@ -1,10 +0,0 @@
#nullable enable
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Items
{
public interface IItemComponent : IComponent
{
}
}

View File

@@ -1,23 +0,0 @@
#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Items
{
[Serializable, NetSerializable]
public class ItemComponentState : ComponentState
{
public string? EquippedPrefix { get; set; }
public ItemComponentState(string? equippedPrefix) : base(ContentNetIDs.ITEM)
{
EquippedPrefix = equippedPrefix;
}
protected ItemComponentState(string? equippedPrefix, uint netId) : base(netId)
{
EquippedPrefix = equippedPrefix;
}
}
}

View File

@@ -0,0 +1,184 @@
#nullable enable
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using System;
namespace Content.Shared.GameObjects.Components.Storage
{
/// <summary>
/// Players can pick up, drop, and put items in bags, and they can be seen in player's hands.
/// </summary>
public abstract class SharedItemComponent : Component, IEquipped, IUnequipped, IInteractHand
{
public override string Name => "Item";
public override uint? NetID => ContentNetIDs.ITEM;
/// <summary>
/// How much big this item is.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public int Size
{
get => _size;
set
{
_size = value;
Dirty();
}
}
[DataField("size")]
private int _size;
/// <summary>
/// Part of the state of the sprite shown on the player when this item is in their hands.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public string? EquippedPrefix
{
get => _equippedPrefix;
set
{
_equippedPrefix = value;
OnEquippedPrefixChange();
Dirty();
}
}
[DataField("HeldPrefix")]
private string? _equippedPrefix;
/// <summary>
/// Color of the sprite shown on the player when this item is in their hands.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public Color Color
{
get => _color;
protected set
{
_color = value;
Dirty();
}
}
[DataField("color")]
private Color _color = Color.White;
/// <summary>
/// Rsi of the sprite shown on the player when this item is in their hands.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public string? RsiPath
{
get => _rsiPath;
set
{
_rsiPath = value;
Dirty();
}
}
[DataField("sprite")]
private string? _rsiPath;
public override ComponentState GetComponentState(ICommonSession player)
{
return new ItemComponentState(Size, EquippedPrefix, Color, RsiPath);
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not ItemComponentState state)
return;
Size = state.Size;
EquippedPrefix = state.EquippedPrefix;
Color = state.Color;
RsiPath = state.RsiPath;
}
/// <summary>
/// If a player can pick up this item.
/// </summary>
public bool CanPickup(IEntity user)
{
if (!ActionBlockerSystem.CanPickup(user))
return false;
if (user.Transform.MapID != Owner.Transform.MapID)
return false;
if (!Owner.TryGetComponent(out IPhysBody? physics) || physics.BodyType == BodyType.Static)
return false;
return user.InRangeUnobstructed(Owner, ignoreInsideBlocker: true, popup: true);
}
void IEquipped.Equipped(EquippedEventArgs eventArgs)
{
EquippedToSlot();
}
void IUnequipped.Unequipped(UnequippedEventArgs eventArgs)
{
RemovedFromSlot();
}
bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
{
return TryPutInHand(eventArgs.User);
}
/// <summary>
/// Tries to put this item in a player's hands.
/// TODO: Move server implementation here once hands are in shared.
/// </summary>
public abstract bool TryPutInHand(IEntity user);
protected virtual void OnEquippedPrefixChange() { }
public virtual void RemovedFromSlot() { }
public virtual void EquippedToSlot() { }
}
[Serializable, NetSerializable]
public class ItemComponentState : ComponentState
{
public int Size { get; }
public string? EquippedPrefix { get; }
public Color Color { get; }
public string? RsiPath { get; }
public ItemComponentState(int size, string? equippedPrefix, Color color, string? rsiPath) : base(ContentNetIDs.ITEM)
{
Size = size;
EquippedPrefix = equippedPrefix;
Color = color;
RsiPath = rsiPath;
}
}
/// <summary>
/// Reference sizes for common containers and items.
/// </summary>
public enum ReferenceSizes
{
Wallet = 4,
Pocket = 12,
Box = 24,
Belt = 30,
Toolbox = 60,
Backpack = 100,
NoStoring = 9999
}
}

View File

@@ -1,28 +0,0 @@
#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.GameObjects.Components.Storage
{
public abstract class SharedStorableComponent : Component
{
public override string Name => "Storable";
public override uint? NetID => ContentNetIDs.STORABLE;
[DataField("size")] public virtual int Size { get; set; } = 1;
}
[Serializable, NetSerializable]
public class StorableComponentState : ComponentState
{
public readonly int Size;
public StorableComponentState(int size) : base(ContentNetIDs.STORABLE)
{
Size = size;
}
}
}

View File

@@ -1,7 +1,8 @@
#nullable enable #nullable enable
using System.Diagnostics.CodeAnalysis; using System.Diagnostics.CodeAnalysis;
using Content.Shared.GameObjects.Components.Mobs.State; using Content.Shared.GameObjects.Components.Mobs.State;
using Content.Shared.GameObjects.Components.Movement; using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Storage;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker; using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Physics; using Content.Shared.Physics;
using Content.Shared.Physics.Pull; using Content.Shared.Physics.Pull;

View File

@@ -31,3 +31,4 @@
drawdepth: Items drawdepth: Items
noRot: false noRot: false
- type: Pullable - type: Pullable
- type: ExplosionLaunched