SharedItemComponent (#3513)
* StorableComponent refactor * ItemComponent refactor * conflict fixes * removes redundant null check * removes redundant item throwing code * fix conflicts * ExplosionLaunchedComponent Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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#nullable enable
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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using System;
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namespace Content.Shared.GameObjects.Components.Storage
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{
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/// <summary>
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/// Players can pick up, drop, and put items in bags, and they can be seen in player's hands.
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/// </summary>
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public abstract class SharedItemComponent : Component, IEquipped, IUnequipped, IInteractHand
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{
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public override string Name => "Item";
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public override uint? NetID => ContentNetIDs.ITEM;
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/// <summary>
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/// How much big this item is.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public int Size
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{
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get => _size;
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set
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{
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_size = value;
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Dirty();
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}
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}
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[DataField("size")]
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private int _size;
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/// <summary>
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/// Part of the state of the sprite shown on the player when this item is in their hands.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public string? EquippedPrefix
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{
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get => _equippedPrefix;
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set
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{
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_equippedPrefix = value;
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OnEquippedPrefixChange();
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Dirty();
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}
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}
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[DataField("HeldPrefix")]
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private string? _equippedPrefix;
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/// <summary>
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/// Color of the sprite shown on the player when this item is in their hands.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public Color Color
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{
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get => _color;
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protected set
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{
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_color = value;
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Dirty();
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}
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}
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[DataField("color")]
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private Color _color = Color.White;
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/// <summary>
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/// Rsi of the sprite shown on the player when this item is in their hands.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public string? RsiPath
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{
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get => _rsiPath;
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set
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{
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_rsiPath = value;
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Dirty();
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}
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}
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[DataField("sprite")]
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private string? _rsiPath;
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new ItemComponentState(Size, EquippedPrefix, Color, RsiPath);
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not ItemComponentState state)
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return;
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Size = state.Size;
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EquippedPrefix = state.EquippedPrefix;
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Color = state.Color;
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RsiPath = state.RsiPath;
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}
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/// <summary>
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/// If a player can pick up this item.
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/// </summary>
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public bool CanPickup(IEntity user)
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{
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if (!ActionBlockerSystem.CanPickup(user))
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return false;
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if (user.Transform.MapID != Owner.Transform.MapID)
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return false;
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if (!Owner.TryGetComponent(out IPhysBody? physics) || physics.BodyType == BodyType.Static)
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return false;
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return user.InRangeUnobstructed(Owner, ignoreInsideBlocker: true, popup: true);
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}
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void IEquipped.Equipped(EquippedEventArgs eventArgs)
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{
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EquippedToSlot();
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}
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void IUnequipped.Unequipped(UnequippedEventArgs eventArgs)
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{
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RemovedFromSlot();
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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return TryPutInHand(eventArgs.User);
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}
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/// <summary>
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/// Tries to put this item in a player's hands.
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/// TODO: Move server implementation here once hands are in shared.
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/// </summary>
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public abstract bool TryPutInHand(IEntity user);
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protected virtual void OnEquippedPrefixChange() { }
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public virtual void RemovedFromSlot() { }
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public virtual void EquippedToSlot() { }
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}
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[Serializable, NetSerializable]
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public class ItemComponentState : ComponentState
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{
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public int Size { get; }
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public string? EquippedPrefix { get; }
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public Color Color { get; }
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public string? RsiPath { get; }
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public ItemComponentState(int size, string? equippedPrefix, Color color, string? rsiPath) : base(ContentNetIDs.ITEM)
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{
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Size = size;
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EquippedPrefix = equippedPrefix;
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Color = color;
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RsiPath = rsiPath;
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}
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}
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/// <summary>
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/// Reference sizes for common containers and items.
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/// </summary>
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public enum ReferenceSizes
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{
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Wallet = 4,
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Pocket = 12,
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Box = 24,
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Belt = 30,
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Toolbox = 60,
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Backpack = 100,
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NoStoring = 9999
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}
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}
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