SharedItemComponent (#3513)
* StorableComponent refactor * ItemComponent refactor * conflict fixes * removes redundant null check * removes redundant item throwing code * fix conflicts * ExplosionLaunchedComponent Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,46 +1,23 @@
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#nullable enable
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Storage;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Utility;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Physics;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameObjects.Components.Items.Storage
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{
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[RegisterComponent]
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[ComponentReference(typeof(StorableComponent))]
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[ComponentReference(typeof(SharedStorableComponent))]
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[ComponentReference(typeof(IItemComponent))]
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public class ItemComponent : StorableComponent, IInteractHand, IExAct, IEquipped, IUnequipped, IItemComponent
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[ComponentReference(typeof(SharedItemComponent))]
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public class ItemComponent : SharedItemComponent
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{
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public override string Name => "Item";
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public override uint? NetID => ContentNetIDs.ITEM;
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[DataField("HeldPrefix")]
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private string? _equippedPrefix;
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public string? EquippedPrefix
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{
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get => _equippedPrefix;
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set
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{
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_equippedPrefix = value;
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Dirty();
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}
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}
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public void RemovedFromSlot()
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public override void RemovedFromSlot()
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{
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foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
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{
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@@ -48,7 +25,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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}
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}
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public void EquippedToSlot()
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public override void EquippedToSlot()
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{
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foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
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{
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@@ -56,44 +33,20 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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}
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}
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public virtual void Equipped(EquippedEventArgs eventArgs)
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public override bool TryPutInHand(IEntity user)
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{
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EquippedToSlot();
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}
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public virtual void Unequipped(UnequippedEventArgs eventArgs)
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{
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RemovedFromSlot();
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}
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public bool CanPickup(IEntity user)
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{
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if (!ActionBlockerSystem.CanPickup(user))
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{
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if (!CanPickup(user))
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return false;
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}
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if (user.Transform.MapID != Owner.Transform.MapID)
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{
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if (!user.TryGetComponent(out IHandsComponent? hands))
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return false;
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}
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if (Owner.TryGetComponent(out IPhysBody? physics) &&
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physics.BodyType == BodyType.Static)
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{
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var activeHand = hands.ActiveHand;
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if (activeHand == null)
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return false;
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}
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return user.InRangeUnobstructed(Owner, ignoreInsideBlocker: true, popup: true);
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}
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bool IInteractHand.InteractHand(InteractHandEventArgs eventArgs)
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{
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if (!CanPickup(eventArgs.User) ||
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!eventArgs.User.TryGetComponent(out IHandsComponent? hands) ||
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hands.ActiveHand == null) return false;
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hands.PutInHand(this, hands.ActiveHand, false);
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hands.PutInHand(this, activeHand, false);
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return true;
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}
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@@ -110,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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return;
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}
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data.Text = Loc.GetString("Pick up");
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data.Text = Loc.GetString("Pick Up");
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}
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protected override void Activate(IEntity user, ItemComponent component)
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@@ -121,34 +74,5 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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}
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}
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}
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public override ComponentState GetComponentState(ICommonSession session)
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{
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return new ItemComponentState(EquippedPrefix);
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}
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public void OnExplosion(ExplosionEventArgs eventArgs)
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{
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var sourceLocation = eventArgs.Source;
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var targetLocation = eventArgs.Target.Transform.Coordinates;
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var dirVec = (targetLocation.ToMapPos(Owner.EntityManager) - sourceLocation.ToMapPos(Owner.EntityManager)).Normalized;
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float throwForce;
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switch (eventArgs.Severity)
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{
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case ExplosionSeverity.Destruction:
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throwForce = 30.0f;
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break;
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case ExplosionSeverity.Heavy:
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throwForce = 20.0f;
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break;
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default:
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throwForce = 10.0f;
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break;
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}
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Owner.TryThrow(dirVec * throwForce);
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}
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}
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}
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