SharedItemComponent (#3513)

* StorableComponent refactor

* ItemComponent refactor

* conflict fixes

* removes redundant null check

* removes redundant item throwing code

* fix conflicts

* ExplosionLaunchedComponent

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
collinlunn
2021-04-02 04:01:03 -06:00
committed by GitHub
parent d9781c6f1c
commit f7aba5f701
21 changed files with 284 additions and 361 deletions

View File

@@ -0,0 +1,30 @@
using Content.Server.GameObjects.Components.Items;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Explosion
{
[RegisterComponent]
public class ExplosionLaunchedComponent : Component, IExAct
{
public override string Name => "ExplosionLaunched";
void IExAct.OnExplosion(ExplosionEventArgs eventArgs)
{
if (Owner.Deleted)
return;
var sourceLocation = eventArgs.Source;
var targetLocation = eventArgs.Target.Transform.Coordinates;
var direction = (targetLocation.ToMapPos(Owner.EntityManager) - sourceLocation.ToMapPos(Owner.EntityManager)).Normalized;
var throwForce = eventArgs.Severity switch
{
ExplosionSeverity.Heavy => 30,
ExplosionSeverity.Light => 20,
_ => 0,
};
Owner.TryThrow(direction * throwForce);
}
}
}