Make the mapping command take the next available map id if one isn't given (#1998)
* Make the mapping command take the next available map id if one isn't given, draft * Remove todo * Update clientside mapping command * Address reviews
This commit is contained in:
@@ -90,11 +90,11 @@ namespace Content.Client.Commands
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{
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{
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public string Command => "mapping";
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public string Command => "mapping";
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public string Description => "Creates and teleports you to a new uninitialized map for mapping.";
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public string Description => "Creates and teleports you to a new uninitialized map for mapping.";
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public string Help => $"Usage: {Command} <id> <mapname>";
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public string Help => $"Usage: {Command} <mapname> / {Command} <id> <mapname>";
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public bool Execute(IDebugConsole console, params string[] args)
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public bool Execute(IDebugConsole console, params string[] args)
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{
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{
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if (args.Length != 2)
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if (args.Length == 0)
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{
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{
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console.AddLine(Help);
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console.AddLine(Help);
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return false;
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return false;
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@@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Players;
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using Content.Server.Players;
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using Content.Shared.Maps;
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using Content.Shared.Maps;
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@@ -321,7 +322,7 @@ namespace Content.Server.GameTicking
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{
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{
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public string Command => "mapping";
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public string Command => "mapping";
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public string Description => "Creates and teleports you to a new uninitialized map for mapping.";
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public string Description => "Creates and teleports you to a new uninitialized map for mapping.";
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public string Help => $"Usage: {Command} <id> <mapname>";
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public string Help => $"Usage: {Command} <mapname> / {Command} <id> <mapname>";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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{
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@@ -331,18 +332,45 @@ namespace Content.Server.GameTicking
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return;
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return;
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}
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}
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if (args.Length != 2)
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var mapManager = IoCManager.Resolve<IMapManager>();
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int mapId;
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string mapName;
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switch (args.Length)
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{
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{
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shell.SendText(player, Help);
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case 1:
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return;
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if (player.AttachedEntity == null)
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{
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shell.SendText(player, "The map name argument cannot be omitted if you have no entity.");
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return;
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}
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mapId = (int) mapManager.NextMapId();
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mapName = args[0];
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break;
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case 2:
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if (!int.TryParse(args[0], out var id))
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{
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shell.SendText(player, $"{args[0]} is not a valid integer.");
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return;
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}
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mapId = id;
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mapName = args[1];
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break;
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default:
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shell.SendText(player, Help);
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return;
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}
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}
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shell.ExecuteCommand(player, $"addmap {args[0]} false");
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shell.ExecuteCommand(player, $"addmap {mapId} false");
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shell.ExecuteCommand(player, $"loadbp {args[0]} \"{CommandParsing.Escape(args[1])}\"");
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shell.ExecuteCommand(player, $"loadbp {mapId} \"{CommandParsing.Escape(mapName)}\"");
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shell.ExecuteCommand(player, $"aghost");
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shell.ExecuteCommand(player, $"aghost");
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shell.ExecuteCommand(player, $"tp 0 0 {args[0]}");
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shell.ExecuteCommand(player, $"tp 0 0 {mapId}");
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shell.SendText(player, $"Created unloaded map from file {args[1]} with id {args[0]}. Use \"savebp 4 foo.yml\" to save it.");
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var newGridId = mapManager.GetAllGrids().Max(g => (int) g.Index);
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shell.SendText(player, $"Created unloaded map from file {mapName} with id {mapId}. Use \"savebp {newGridId} foo.yml\" to save the new grid as a map.");
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}
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}
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}
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}
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