RaisePredictiveEvent works.
Needs sequence numbers fixed.
This commit is contained in:
@@ -11,6 +11,7 @@ using Robust.Shared.IoC;
|
||||
namespace Content.Client.GameObjects.Components.Mobs
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedCombatModeComponent))]
|
||||
public sealed class CombatModeComponent : SharedCombatModeComponent
|
||||
{
|
||||
#pragma warning disable 649
|
||||
|
||||
@@ -2,6 +2,7 @@ using Content.Client.GameObjects.Components.Mobs;
|
||||
using Content.Client.UserInterface;
|
||||
using Content.Client.Utility;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Input;
|
||||
using JetBrains.Annotations;
|
||||
@@ -13,6 +14,7 @@ using Robust.Client.Interfaces.Graphics.Overlays;
|
||||
using Robust.Client.Interfaces.Input;
|
||||
using Robust.Client.Player;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Interfaces.Timing;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
@@ -30,6 +32,7 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
[Dependency] private readonly IInputManager _inputManager;
|
||||
[Dependency] private readonly IOverlayManager _overlayManager;
|
||||
[Dependency] private readonly IGameTiming _gameTiming;
|
||||
#pragma warning restore 649
|
||||
|
||||
private InputSystem _inputSystem;
|
||||
@@ -47,21 +50,20 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
_inputSystem = EntitySystemManager.GetEntitySystem<InputSystem>();
|
||||
_inputSystem.BindMap.BindFunction(ContentKeyFunctions.UseOrAttack, new InputHandler(this));
|
||||
_inputSystem.BindMap.BindFunction(ContentKeyFunctions.ToggleCombatMode,
|
||||
InputCmdHandler.FromDelegate(CombatModeToggled, handle: false));
|
||||
InputCmdHandler.FromDelegate(CombatModeToggled));
|
||||
_overlayManager.AddOverlay(new CombatModeOverlay(this));
|
||||
}
|
||||
|
||||
private void CombatModeToggled(ICommonSession session)
|
||||
{
|
||||
var player = IoCManager.Resolve<IPlayerManager>().LocalPlayer;
|
||||
|
||||
if (player.ControlledEntity == null ||
|
||||
!player.ControlledEntity.TryGetComponent(out CombatModeComponent combatModeComponent))
|
||||
if (_gameTiming.IsFirstTimePredicted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
EntityManager.RaisePredictiveEvent(
|
||||
new CombatModeSystemMessages.SetCombatModeActiveMessage(!IsInCombatMode()));
|
||||
|
||||
combatModeComponent.IsInCombatMode = !combatModeComponent.IsInCombatMode;
|
||||
// Just in case.
|
||||
UseOrAttackIsDown = false;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Shutdown()
|
||||
@@ -84,12 +86,12 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
|
||||
private void OnTargetingZoneChanged(TargetingZone obj)
|
||||
{
|
||||
EntityManager.RaisePredictiveEvent(new SetTargetZoneMessage(obj));
|
||||
EntityManager.RaisePredictiveEvent(new CombatModeSystemMessages.SetTargetZoneMessage(obj));
|
||||
}
|
||||
|
||||
private void OnCombatModeChanged(bool obj)
|
||||
{
|
||||
EntityManager.RaisePredictiveEvent(new SetCombatModeActiveMessage(obj));
|
||||
EntityManager.RaisePredictiveEvent(new CombatModeSystemMessages.SetCombatModeActiveMessage(obj));
|
||||
|
||||
// Just in case.
|
||||
UseOrAttackIsDown = false;
|
||||
|
||||
@@ -9,6 +9,7 @@ namespace Content.Server.GameObjects.Components.Mobs
|
||||
/// using *everything* as a weapon.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedCombatModeComponent))]
|
||||
public sealed class CombatModeComponent : SharedCombatModeComponent
|
||||
{
|
||||
}
|
||||
|
||||
@@ -5,34 +5,16 @@ using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects.EntitySystems;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.Input;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class CombatModeSystem : SharedCombatModeSystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
var inputSystem = EntitySystemManager.GetEntitySystem<InputSystem>();
|
||||
inputSystem.BindMap.BindFunction(ContentKeyFunctions.ToggleCombatMode,
|
||||
InputCmdHandler.FromDelegate(CombatModeToggled));
|
||||
}
|
||||
|
||||
private static void CombatModeToggled(ICommonSession session)
|
||||
{
|
||||
var playerSession = (IPlayerSession) session;
|
||||
|
||||
if (playerSession.AttachedEntity == null ||
|
||||
!playerSession.AttachedEntity.TryGetComponent(out CombatModeComponent combatModeComponent))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
combatModeComponent.IsInCombatMode = !combatModeComponent.IsInCombatMode;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages;
|
||||
using Content.Shared.Interfaces;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.Random;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Random;
|
||||
using Logger = Robust.Shared.Log.Logger;
|
||||
|
||||
namespace Content.Shared.GameObjects.EntitySystems
|
||||
{
|
||||
public abstract class SharedCombatModeSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeNetworkEvent<CombatModeSystemMessages.SetCombatModeActiveMessage>(CombatModeActiveHandler);
|
||||
SubscribeLocalEvent<CombatModeSystemMessages.SetCombatModeActiveMessage>(CombatModeActiveHandler);
|
||||
}
|
||||
|
||||
private void CombatModeActiveHandler(CombatModeSystemMessages.SetCombatModeActiveMessage ev, EntitySessionEventArgs eventArgs)
|
||||
{
|
||||
var entity = eventArgs.SenderSession.AttachedEntity;
|
||||
|
||||
if (!entity.TryGetComponent(out SharedCombatModeComponent combatModeComponent))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IoCManager.Resolve<IModuleManager>().IsServerModule && IoCManager.Resolve<IRobustRandom>().Prob(0.5f))
|
||||
{
|
||||
Logger.Info("Mispredict!");
|
||||
return;
|
||||
}
|
||||
combatModeComponent.IsInCombatMode = ev.Active;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user