RaisePredictiveEvent works.
Needs sequence numbers fixed.
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@@ -9,6 +9,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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/// using *everything* as a weapon.
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(SharedCombatModeComponent))]
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public sealed class CombatModeComponent : SharedCombatModeComponent
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{
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}
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