RaisePredictiveEvent works.

Needs sequence numbers fixed.
This commit is contained in:
Pieter-Jan Briers
2020-03-25 17:53:50 +01:00
parent 705aeceba6
commit f790eeb34d
5 changed files with 57 additions and 31 deletions

View File

@@ -11,6 +11,7 @@ using Robust.Shared.IoC;
namespace Content.Client.GameObjects.Components.Mobs
{
[RegisterComponent]
[ComponentReference(typeof(SharedCombatModeComponent))]
public sealed class CombatModeComponent : SharedCombatModeComponent
{
#pragma warning disable 649