RaisePredictiveEvent works.
Needs sequence numbers fixed.
This commit is contained in:
@@ -11,6 +11,7 @@ using Robust.Shared.IoC;
|
||||
namespace Content.Client.GameObjects.Components.Mobs
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedCombatModeComponent))]
|
||||
public sealed class CombatModeComponent : SharedCombatModeComponent
|
||||
{
|
||||
#pragma warning disable 649
|
||||
|
||||
Reference in New Issue
Block a user