Tones down screenshake (#1794)
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@@ -23,7 +23,7 @@ namespace Content.Client.GameObjects.Components.Mobs
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private const float RestoreRateRamp = 0.1f;
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// The maximum magnitude of the kick applied to the camera at any point.
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private const float KickMagnitudeMax = 5f;
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private const float KickMagnitudeMax = 2f;
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private Vector2 _currentKick;
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private float _lastKickTime;
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