Objectives ecs rework (#19967)

Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
deltanedas
2023-09-16 07:18:10 +01:00
committed by GitHub
parent e8c58d1574
commit f7711edbe3
106 changed files with 2121 additions and 1779 deletions

View File

@@ -0,0 +1,106 @@
using Content.Server.Roles;
using Content.Server.Objectives.Components;
using Content.Server.Warps;
using Content.Shared.Objectives.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.Objectives.Systems;
/// <summary>
/// Handles the objective conditions that hard depend on ninja.
/// Survive is handled by <see cref="SurviveConditionSystem"/> since it works without being a ninja.
/// </summary>
public sealed class NinjaConditionsSystem : EntitySystem
{
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly NumberObjectiveSystem _number = default!;
public override void Initialize()
{
SubscribeLocalEvent<DoorjackConditionComponent, ObjectiveGetProgressEvent>(OnDoorjackGetProgress);
SubscribeLocalEvent<SpiderChargeConditionComponent, ObjectiveAfterAssignEvent>(OnSpiderChargeAfterAssign);
SubscribeLocalEvent<SpiderChargeConditionComponent, ObjectiveGetProgressEvent>(OnSpiderChargeGetProgress);
SubscribeLocalEvent<StealResearchConditionComponent, ObjectiveGetProgressEvent>(OnStealResearchGetProgress);
SubscribeLocalEvent<TerrorConditionComponent, ObjectiveGetProgressEvent>(OnTerrorGetProgress);
}
// doorjack
private void OnDoorjackGetProgress(EntityUid uid, DoorjackConditionComponent comp, ref ObjectiveGetProgressEvent args)
{
args.Progress = DoorjackProgress(args.MindId, _number.GetTarget(uid));
}
private float DoorjackProgress(EntityUid mindId, int target)
{
// prevent divide-by-zero
if (target == 0)
return 1f;
if (!TryComp<NinjaRoleComponent>(mindId, out var role))
return 0f;
if (role.DoorsJacked >= target)
return 1f;
return (float) role.DoorsJacked / (float) target;
}
// spider charge
private void OnSpiderChargeAfterAssign(EntityUid uid, SpiderChargeConditionComponent comp, ref ObjectiveAfterAssignEvent args)
{
_metaData.SetEntityName(uid, SpiderChargeTitle(args.MindId), args.Meta);
}
private void OnSpiderChargeGetProgress(EntityUid uid, SpiderChargeConditionComponent comp, ref ObjectiveGetProgressEvent args)
{
args.Progress = TryComp<NinjaRoleComponent>(args.MindId, out var role) && role.SpiderChargeDetonated ? 1f : 0f;
}
private string SpiderChargeTitle(EntityUid mindId)
{
if (!TryComp<NinjaRoleComponent>(mindId, out var role) ||
role.SpiderChargeTarget == null ||
!TryComp<WarpPointComponent>(role.SpiderChargeTarget, out var warp) ||
warp.Location == null)
{
// this should never really happen but eh
return Loc.GetString("objective-condition-spider-charge-title-no-target");
}
return Loc.GetString("objective-condition-spider-charge-title", ("location", warp.Location));
}
// steal research
private void OnStealResearchGetProgress(EntityUid uid, StealResearchConditionComponent comp, ref ObjectiveGetProgressEvent args)
{
args.Progress = StealResearchProgress(args.MindId, _number.GetTarget(uid));
}
private float StealResearchProgress(EntityUid mindId, int target)
{
// prevent divide-by-zero
if (target == 0)
return 1f;
if (!TryComp<NinjaRoleComponent>(mindId, out var role))
return 0f;
if (role.DownloadedNodes.Count >= target)
return 1f;
return (float) role.DownloadedNodes.Count / (float) target;
}
// terror
private void OnTerrorGetProgress(EntityUid uid, TerrorConditionComponent comp, ref ObjectiveGetProgressEvent args)
{
args.Progress = TryComp<NinjaRoleComponent>(args.MindId, out var role) && role.CalledInThreat ? 1f : 0f;
}
}