Objectives ecs rework (#19967)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
106
Content.Server/Objectives/Systems/NinjaConditionsSystem.cs
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106
Content.Server/Objectives/Systems/NinjaConditionsSystem.cs
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using Content.Server.Roles;
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using Content.Server.Objectives.Components;
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using Content.Server.Warps;
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using Content.Shared.Objectives.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Objectives.Systems;
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/// <summary>
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/// Handles the objective conditions that hard depend on ninja.
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/// Survive is handled by <see cref="SurviveConditionSystem"/> since it works without being a ninja.
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/// </summary>
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public sealed class NinjaConditionsSystem : EntitySystem
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{
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly NumberObjectiveSystem _number = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<DoorjackConditionComponent, ObjectiveGetProgressEvent>(OnDoorjackGetProgress);
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SubscribeLocalEvent<SpiderChargeConditionComponent, ObjectiveAfterAssignEvent>(OnSpiderChargeAfterAssign);
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SubscribeLocalEvent<SpiderChargeConditionComponent, ObjectiveGetProgressEvent>(OnSpiderChargeGetProgress);
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SubscribeLocalEvent<StealResearchConditionComponent, ObjectiveGetProgressEvent>(OnStealResearchGetProgress);
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SubscribeLocalEvent<TerrorConditionComponent, ObjectiveGetProgressEvent>(OnTerrorGetProgress);
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}
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// doorjack
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private void OnDoorjackGetProgress(EntityUid uid, DoorjackConditionComponent comp, ref ObjectiveGetProgressEvent args)
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{
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args.Progress = DoorjackProgress(args.MindId, _number.GetTarget(uid));
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}
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private float DoorjackProgress(EntityUid mindId, int target)
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{
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// prevent divide-by-zero
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if (target == 0)
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return 1f;
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if (!TryComp<NinjaRoleComponent>(mindId, out var role))
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return 0f;
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if (role.DoorsJacked >= target)
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return 1f;
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return (float) role.DoorsJacked / (float) target;
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}
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// spider charge
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private void OnSpiderChargeAfterAssign(EntityUid uid, SpiderChargeConditionComponent comp, ref ObjectiveAfterAssignEvent args)
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{
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_metaData.SetEntityName(uid, SpiderChargeTitle(args.MindId), args.Meta);
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}
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private void OnSpiderChargeGetProgress(EntityUid uid, SpiderChargeConditionComponent comp, ref ObjectiveGetProgressEvent args)
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{
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args.Progress = TryComp<NinjaRoleComponent>(args.MindId, out var role) && role.SpiderChargeDetonated ? 1f : 0f;
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}
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private string SpiderChargeTitle(EntityUid mindId)
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{
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if (!TryComp<NinjaRoleComponent>(mindId, out var role) ||
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role.SpiderChargeTarget == null ||
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!TryComp<WarpPointComponent>(role.SpiderChargeTarget, out var warp) ||
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warp.Location == null)
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{
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// this should never really happen but eh
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return Loc.GetString("objective-condition-spider-charge-title-no-target");
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}
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return Loc.GetString("objective-condition-spider-charge-title", ("location", warp.Location));
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}
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// steal research
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private void OnStealResearchGetProgress(EntityUid uid, StealResearchConditionComponent comp, ref ObjectiveGetProgressEvent args)
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{
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args.Progress = StealResearchProgress(args.MindId, _number.GetTarget(uid));
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}
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private float StealResearchProgress(EntityUid mindId, int target)
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{
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// prevent divide-by-zero
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if (target == 0)
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return 1f;
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if (!TryComp<NinjaRoleComponent>(mindId, out var role))
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return 0f;
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if (role.DownloadedNodes.Count >= target)
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return 1f;
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return (float) role.DownloadedNodes.Count / (float) target;
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}
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// terror
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private void OnTerrorGetProgress(EntityUid uid, TerrorConditionComponent comp, ref ObjectiveGetProgressEvent args)
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{
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args.Progress = TryComp<NinjaRoleComponent>(args.MindId, out var role) && role.CalledInThreat ? 1f : 0f;
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}
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}
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