Objectives ecs rework (#19967)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
@@ -2,7 +2,8 @@
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Mind;
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using Content.Shared.Mind;
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using Content.Shared.Objectives;
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using Content.Shared.Objectives.Components;
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using Content.Shared.Objectives.Systems;
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using Content.Shared.Random;
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using Content.Shared.Random.Helpers;
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using Robust.Shared.Prototypes;
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@@ -11,7 +12,7 @@ using System.Linq;
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namespace Content.Server.Objectives;
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public sealed class ObjectivesSystem : EntitySystem
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public sealed class ObjectivesSystem : SharedObjectivesSystem
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{
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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@@ -30,6 +31,8 @@ public sealed class ObjectivesSystem : EntitySystem
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/// </summary>
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private void OnRoundEndText(RoundEndTextAppendEvent ev)
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{
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// go through each gamerule getting data for the roundend summary.
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var summaries = new Dictionary<string, Dictionary<string, List<EntityUid>>>();
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var query = EntityQueryEnumerator<GameRuleComponent>();
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while (query.MoveNext(out var uid, out var gameRule))
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{
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@@ -41,90 +44,133 @@ public sealed class ObjectivesSystem : EntitySystem
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if (info.Minds.Count == 0)
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continue;
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// first group the gamerules by their agents, for example 2 different dragons
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var agent = info.AgentName;
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var result = Loc.GetString("objectives-round-end-result", ("count", info.Minds.Count), ("agent", agent));
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var prepend = new ObjectivesTextPrependEvent(result);
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if (!summaries.ContainsKey(agent))
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summaries[agent] = new Dictionary<string, List<EntityUid>>();
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var prepend = new ObjectivesTextPrependEvent("");
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RaiseLocalEvent(uid, ref prepend);
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// space between the start text and player list
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result = prepend.Text + "\n";
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foreach (var mindId in info.Minds)
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// next group them by their prepended texts
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// for example with traitor rule, group them by the codewords they share
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var summary = summaries[agent];
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if (summary.ContainsKey(prepend.Text))
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{
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if (!TryComp(mindId, out MindComponent? mind))
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continue;
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// same prepended text (usually empty) so combine them
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summary[prepend.Text].AddRange(info.Minds);
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}
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else
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{
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summary[prepend.Text] = info.Minds;
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}
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}
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var name = mind.CharacterName;
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_mind.TryGetSession(mindId, out var session);
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var username = session?.Name;
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// convert the data into summary text
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foreach (var (agent, summary) in summaries)
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{
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// first get the total number of players that were in these game rules combined
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var total = 0;
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foreach (var (_, minds) in summary)
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{
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total += minds.Count;
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}
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string title;
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if (username != null)
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{
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if (name != null)
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title = Loc.GetString("objectives-player-user-named", ("user", username), ("name", name));
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else
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title = Loc.GetString("objectives-player-user", ("user", username));
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}
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else
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{
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// nothing to identify the player by, just give up
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if (name == null)
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continue;
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title = Loc.GetString("objectives-player-named", ("name", name));
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}
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var result = Loc.GetString("objectives-round-end-result", ("count", total), ("agent", agent));
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// next add all the players with its own prepended text
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foreach (var (prepend, minds) in summary)
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{
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if (prepend != string.Empty)
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result += prepend;
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// add space between the start text and player list
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result += "\n";
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var objectives = mind.AllObjectives.ToArray();
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if (objectives.Length == 0)
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{
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result += Loc.GetString("objectives-no-objectives", ("title", title), ("agent", agent));
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continue;
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}
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result += Loc.GetString("objectives-with-objectives", ("title", title), ("agent", agent));
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foreach (var objectiveGroup in objectives.GroupBy(o => o.Prototype.Issuer))
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{
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result += "\n" + Loc.GetString($"objective-issuer-{objectiveGroup.Key}");
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foreach (var objective in objectiveGroup)
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{
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foreach (var condition in objective.Conditions)
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{
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var progress = condition.Progress;
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if (progress > 0.99f)
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{
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result += "\n- " + Loc.GetString(
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"objectives-condition-success",
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("condition", condition.Title),
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("markupColor", "green")
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);
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}
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else
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{
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result += "\n- " + Loc.GetString(
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"objectives-condition-fail",
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("condition", condition.Title),
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("progress", (int) (progress * 100)),
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("markupColor", "red")
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);
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}
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}
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}
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}
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AddSummary(ref result, agent, minds);
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}
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ev.AddLine(result + "\n");
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}
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}
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public ObjectivePrototype? GetRandomObjective(EntityUid mindId, MindComponent mind, string objectiveGroupProto)
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private void AddSummary(ref string result, string agent, List<EntityUid> minds)
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{
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foreach (var mindId in minds)
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{
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if (!TryComp(mindId, out MindComponent? mind))
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continue;
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var name = mind.CharacterName;
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_mind.TryGetSession(mindId, out var session);
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var username = session?.Name;
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string title;
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if (username != null)
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{
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if (name != null)
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title = Loc.GetString("objectives-player-user-named", ("user", username), ("name", name));
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else
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title = Loc.GetString("objectives-player-user", ("user", username));
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}
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else
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{
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// nothing to identify the player by, just give up
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if (name == null)
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continue;
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title = Loc.GetString("objectives-player-named", ("name", name));
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}
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result += "\n";
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var objectives = mind.AllObjectives.ToArray();
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if (objectives.Length == 0)
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{
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result += Loc.GetString("objectives-no-objectives", ("title", title), ("agent", agent));
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continue;
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}
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result += Loc.GetString("objectives-with-objectives", ("title", title), ("agent", agent));
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foreach (var objectiveGroup in objectives.GroupBy(o => Comp<ObjectiveComponent>(o).Issuer))
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{
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result += "\n" + Loc.GetString($"objective-issuer-{objectiveGroup.Key}");
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foreach (var objective in objectiveGroup)
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{
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var info = GetInfo(objective, mindId, mind);
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if (info == null)
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continue;
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var objectiveTitle = info.Value.Title;
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var progress = info.Value.Progress;
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if (progress > 0.99f)
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{
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result += "\n- " + Loc.GetString(
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"objectives-objective-success",
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("objective", objectiveTitle),
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("markupColor", "green")
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);
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}
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else
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{
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result += "\n- " + Loc.GetString(
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"objectives-objective-fail",
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("objective", objectiveTitle),
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("progress", (int) (progress * 100)),
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("markupColor", "red")
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);
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}
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}
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}
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}
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}
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public EntityUid? GetRandomObjective(EntityUid mindId, MindComponent mind, string objectiveGroupProto)
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{
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if (!_prototypeManager.TryIndex<WeightedRandomPrototype>(objectiveGroupProto, out var groups))
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{
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Log.Error("Tried to get a random objective, but can't index WeightedRandomPrototype " + objectiveGroupProto);
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Log.Error($"Tried to get a random objective, but can't index WeightedRandomPrototype {objectiveGroupProto}");
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return null;
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}
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@@ -137,15 +183,16 @@ public sealed class ObjectivesSystem : EntitySystem
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if (!_prototypeManager.TryIndex<WeightedRandomPrototype>(groupName, out var group))
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{
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Log.Error("Couldn't index objective group prototype" + groupName);
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Log.Error($"Couldn't index objective group prototype {groupName}");
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return null;
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}
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if (_prototypeManager.TryIndex<ObjectivePrototype>(group.Pick(_random), out var objective)
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&& objective.CanBeAssigned(mindId, mind))
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var proto = group.Pick(_random);
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var objective = TryCreateObjective(mindId, mind, proto);
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if (objective != null)
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return objective;
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else
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tries++;
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tries++;
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}
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return null;
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