Objectives ecs rework (#19967)
Co-authored-by: deltanedas <@deltanedas:kde.org>
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using Content.Server.Objectives.Systems;
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namespace Content.Server.Objectives.Components;
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/// <summary>
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/// Just requires that the player is not dead, ignores evac and what not.
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/// </summary>
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[RegisterComponent, Access(typeof(SurviveConditionSystem))]
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public sealed partial class SurviveConditionComponent : Component
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{
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}
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