Objectives ecs rework (#19967)
Co-authored-by: deltanedas <@deltanedas:kde.org>
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using Content.Server.Objectives.Systems;
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namespace Content.Server.Objectives.Components;
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/// <summary>
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/// Objective has a target number of something.
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/// When the objective is assigned it randomly picks this target from a minimum to a maximum.
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/// </summary>
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[RegisterComponent, Access(typeof(NumberObjectiveSystem))]
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public sealed partial class NumberObjectiveComponent : Component
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{
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/// <summary>
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/// Number to use in the objective condition.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public int Target;
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/// <summary>
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/// Minimum number for target to roll.
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/// </summary>
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[DataField(required: true)]
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public int Min;
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/// <summary>
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/// Maximum number for target to roll.
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/// </summary>
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[DataField(required: true)]
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public int Max;
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/// <summary>
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/// Optional title locale id, passed "count" with <see cref="Target"/>.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public string? Title;
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/// <summary>
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/// Optional description locale id, passed "count" with <see cref="Target"/>.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public string? Description;
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}
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