Add navmap beacon to armed nukes (#20394)

This commit is contained in:
deltanedas
2023-09-23 20:15:05 +01:00
committed by GitHub
parent eb4a9c4833
commit f747bfe5fc
4 changed files with 44 additions and 4 deletions

View File

@@ -130,7 +130,7 @@ public sealed class NavMapSystem : SharedNavMapSystem
while (beaconQuery.MoveNext(out var beaconUid, out var beacon, out var xform))
{
if (xform.GridUid != uid || !CanBeacon(beaconUid, xform))
if (!beacon.Enabled || xform.GridUid != uid || !CanBeacon(beaconUid, xform))
continue;
// TODO: Make warp points use metadata name instead.
@@ -236,4 +236,28 @@ public sealed class NavMapSystem : SharedNavMapSystem
Dirty(component);
}
/// <summary>
/// Sets the beacon's Enabled field and refreshes the grid.
/// </summary>
public void SetBeaconEnabled(EntityUid uid, bool enabled, NavMapBeaconComponent? comp = null)
{
if (!Resolve(uid, ref comp) || comp.Enabled == enabled)
return;
comp.Enabled = enabled;
RefreshNavGrid(uid);
}
/// <summary>
/// Toggles the beacon's Enabled field and refreshes the grid.
/// </summary>
public void ToggleBeacon(EntityUid uid, NavMapBeaconComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return;
SetBeaconEnabled(uid, !comp.Enabled, comp);
}
}