Add navmap beacon to armed nukes (#20394)
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@@ -2,6 +2,7 @@ using Content.Server.AlertLevel;
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using Content.Server.Audio;
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using Content.Server.Chat.Systems;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Pinpointer;
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using Content.Server.Popups;
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using Content.Server.Station.Systems;
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using Content.Shared.Audio;
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@@ -29,6 +30,7 @@ public sealed class NukeSystem : EntitySystem
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
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[Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
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[Dependency] private readonly NavMapSystem _navMap = default!;
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[Dependency] private readonly PointLightSystem _pointLight = default!;
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[Dependency] private readonly PopupSystem _popups = default!;
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[Dependency] private readonly ServerGlobalSoundSystem _sound = default!;
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@@ -458,6 +460,8 @@ public sealed class NukeSystem : EntitySystem
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// turn on the spinny light
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_pointLight.SetEnabled(uid, true);
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// enable the navmap beacon for people to find it
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_navMap.SetBeaconEnabled(uid, true);
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_itemSlots.SetLock(uid, component.DiskSlot, true);
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if (!nukeXform.Anchored)
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@@ -500,6 +504,8 @@ public sealed class NukeSystem : EntitySystem
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// turn off the spinny light
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_pointLight.SetEnabled(uid, false);
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// disable the navmap beacon now that its disarmed
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_navMap.SetBeaconEnabled(uid, false);
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// start bomb cooldown
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_itemSlots.SetLock(uid, component.DiskSlot, false);
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