Refactor MeleeWeaponComponent and related comps to be ECS (#4133)
* move everything to MeleeWeaponSystem * refactor MeleeChemicalInjector * hypospray and flash refactor * stunbaton refactor * bugfixes * flash afterinteract * resolve issues * props * playing the slots * MeleeInteractEvent + bugfixes * spear can actually use MeleeChemicalInjector
This commit is contained in:
@@ -20,25 +20,17 @@ namespace Content.IntegrationTests.Tests.Interaction.Click
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[Reflect(false)]
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private class TestAttackEntitySystem : EntitySystem
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{
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public EntityEventHandler<AttackEvent> AttackEvent;
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public EntityEventHandler<ClickAttackEvent> ClickAttackEvent;
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public EntityEventHandler<InteractUsingEvent> InteractUsingEvent;
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public EntityEventHandler<AttackHandEvent> InteractHandEvent;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AttackEvent>((e) => AttackEvent?.Invoke(e));
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SubscribeLocalEvent<ClickAttackEvent>((e) => ClickAttackEvent?.Invoke(e));
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SubscribeLocalEvent<InteractUsingEvent>((e) => InteractUsingEvent?.Invoke(e));
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SubscribeLocalEvent<AttackHandEvent>((e) => InteractHandEvent?.Invoke(e));
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}
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public override void Shutdown()
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{
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base.Shutdown();
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UnsubscribeLocalEvent<AttackEvent>();
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UnsubscribeLocalEvent<InteractUsingEvent>();
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UnsubscribeLocalEvent<AttackHandEvent>();
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}
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}
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[Test]
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@@ -88,7 +80,7 @@ namespace Content.IntegrationTests.Tests.Interaction.Click
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Assert.That(entitySystemManager.TryGetEntitySystem<InteractionSystem>(out var interactionSystem));
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Assert.That(entitySystemManager.TryGetEntitySystem<TestAttackEntitySystem>(out var testAttackEntitySystem));
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testAttackEntitySystem.AttackEvent = (ev) =>
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testAttackEntitySystem.ClickAttackEvent = (ev) =>
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{
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Assert.That(ev.Target, Is.EqualTo(containerEntity.Uid));
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attack = true;
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@@ -3,6 +3,7 @@ using System;
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using System.Linq;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Server.GameObjects.EntitySystems.Weapon.Melee;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Utility;
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using Content.Shared.Actions;
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@@ -1,29 +1,23 @@
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Mobs.State;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.EntitySystems.Weapon.Melee;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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#nullable enable
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namespace Content.Server.GameObjects.Components.Chemistry
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{
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[RegisterComponent]
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public sealed class HyposprayComponent : SharedHyposprayComponent, IAttack, ISolutionChange, IAfterInteract
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public sealed class HyposprayComponent : SharedHyposprayComponent, ISolutionChange
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{
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[DataField("ClumsyFailChance")]
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -42,23 +36,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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Dirty();
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}
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bool IAttack.ClickAttack(AttackEvent eventArgs)
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{
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var target = eventArgs.TargetEntity;
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var user = eventArgs.User;
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return TryDoInject(target, user);
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}
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (!eventArgs.CanReach)
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return false;
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return TryDoInject(eventArgs.Target, eventArgs.User);
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}
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private bool TryDoInject(IEntity? target, IEntity user)
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public bool TryDoInject(IEntity? target, IEntity user)
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{
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if (target == null || !EligibleEntity(target))
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return false;
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@@ -150,7 +150,8 @@ namespace Content.Server.GameObjects.Components.Power
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{
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SoundSystem.Play(Filter.Pvs(Owner), CellRemoveSound, Owner, AudioHelpers.WithVariation(0.125f));
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}
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SendMessage(new PowerCellChangedMessage(true));
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Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PowerCellChangedEvent(true), false);
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return cell;
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}
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@@ -172,7 +173,8 @@ namespace Content.Server.GameObjects.Components.Power
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{
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SoundSystem.Play(Filter.Pvs(Owner), CellInsertSound, Owner, AudioHelpers.WithVariation(0.125f));
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}
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SendMessage(new PowerCellChangedMessage(false));
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Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new PowerCellChangedEvent(false), false);
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return true;
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}
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@@ -238,14 +240,14 @@ namespace Content.Server.GameObjects.Components.Power
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}
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}
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public class PowerCellChangedMessage : ComponentMessage
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public class PowerCellChangedEvent : EntityEventArgs
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{
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/// <summary>
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/// If true, the cell was ejected; if false, it was inserted.
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/// </summary>
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public bool Ejected { get; }
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public PowerCellChangedMessage(bool ejected)
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public PowerCellChangedEvent(bool ejected)
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{
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Ejected = ejected;
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}
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@@ -1,162 +1,36 @@
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#nullable enable
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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[RegisterComponent]
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public class FlashComponent : MeleeWeaponComponent, IUse, IExamine
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public class FlashComponent : Component
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{
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public override string Name => "Flash";
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public FlashComponent() { Range = 7f; }
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[DataField("duration")]
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[ViewVariables(VVAccess.ReadWrite)]
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public int FlashDuration { get; set; } = 5000;
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[DataField("duration")] [ViewVariables(VVAccess.ReadWrite)] private int _flashDuration = 5000;
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[DataField("uses")] [ViewVariables(VVAccess.ReadWrite)] private int _uses = 5;
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[ViewVariables(VVAccess.ReadWrite)] private float _range => Range;
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[ViewVariables(VVAccess.ReadWrite)] private int _aoeFlashDuration => _internalAoeFlashDuration ?? _flashDuration / 3;
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[DataField("aoeFlashDuration")] private int? _internalAoeFlashDuration;
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[DataField("slowTo")] [ViewVariables(VVAccess.ReadWrite)] private float _slowTo = 0.75f;
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private bool _flashing;
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[DataField("uses")]
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[ViewVariables(VVAccess.ReadWrite)]
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public int Uses { get; set; } = 5;
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private int Uses
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{
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get => _uses;
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set
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{
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_uses = value;
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Dirty();
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}
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}
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[DataField("range")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float Range { get; set; } = 7f;
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private bool HasUses => _uses > 0;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("aoeFlashDuration")]
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public int AoeFlashDuration { get; set; } = 2000;
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protected override bool OnHitEntities(IReadOnlyList<IEntity> entities, AttackEvent eventArgs)
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{
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if (entities.Count == 0)
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{
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return false;
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}
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[DataField("slowTo")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float SlowTo { get; set; } = 0.5f;
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if (!Use(eventArgs.User))
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{
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return false;
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}
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public bool Flashing;
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foreach (var entity in entities)
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{
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Flash(entity, eventArgs.User);
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}
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return true;
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}
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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if (!Use(eventArgs.User))
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{
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return false;
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}
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foreach (var entity in IoCManager.Resolve<IEntityLookup>().GetEntitiesInRange(Owner.Transform.Coordinates, _range))
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{
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Flash(entity, eventArgs.User, _aoeFlashDuration);
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}
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return true;
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}
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private bool Use(IEntity user)
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{
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if (HasUses)
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{
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var sprite = Owner.GetComponent<SpriteComponent>();
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if (--Uses == 0)
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{
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sprite.LayerSetState(0, "burnt");
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Owner.PopupMessage(user, Loc.GetString("flash-component-becomes-empty"));
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}
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else if (!_flashing)
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{
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int animLayer = sprite.AddLayerWithState("flashing");
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_flashing = true;
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Owner.SpawnTimer(400, () =>
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{
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sprite.RemoveLayer(animLayer);
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_flashing = false;
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});
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}
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SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Weapons/flash.ogg", Owner.Transform.Coordinates,
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AudioParams.Default);
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return true;
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}
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return false;
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}
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private void Flash(IEntity entity, IEntity user)
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{
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Flash(entity, user, _flashDuration);
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}
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// TODO: Check if target can be flashed (e.g. things like sunglasses would block a flash)
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// TODO: Merge with the code in FlashableComponent
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private void Flash(IEntity entity, IEntity user, int flashDuration)
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{
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if (entity.TryGetComponent<FlashableComponent>(out var flashable))
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{
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flashable.Flash(flashDuration / 1000d);
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}
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if (entity.TryGetComponent<StunnableComponent>(out var stunnableComponent))
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{
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stunnableComponent.Slowdown(flashDuration / 1000f, _slowTo, _slowTo);
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}
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if (entity != user)
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{
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user.PopupMessage(entity,
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Loc.GetString(
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"flash-component-user-blinds-you",
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("user", user)
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)
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);
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}
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (!HasUses)
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{
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message.AddText(Loc.GetString("flash-component-examine-empty"));
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return;
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}
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if (inDetailsRange)
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{
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message.AddMarkup(
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Loc.GetString(
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"flash-component-examine-detail-count",
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("count", Uses),
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("markupCountColor", "green")
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)
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);
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}
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}
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public bool HasUses => Uses > 0;
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}
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}
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@@ -1,14 +1,7 @@
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#nullable enable
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using Content.Server.GameObjects.Components.Body.Circulatory;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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@@ -24,48 +17,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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[ViewVariables(VVAccess.ReadWrite)]
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public float TransferEfficiency { get => _transferEfficiency; set => _transferEfficiency = Math.Clamp(value, 0, 1); }
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[DataField("transferEfficiency")]
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private float _transferEfficiency = 1f;
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case MeleeHitMessage meleeHit:
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InjectEntities(meleeHit.HitEntities);
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break;
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}
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}
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private void InjectEntities(List<IEntity> hitEntities)
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{
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if (!Owner.TryGetComponent<SolutionContainerComponent>(out var solutionContainer))
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return;
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var hitBloodstreams = new List<BloodstreamComponent>();
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foreach (var entity in hitEntities)
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{
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if (entity.Deleted)
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continue;
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if (entity.TryGetComponent<BloodstreamComponent>(out var bloodstream))
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hitBloodstreams.Add(bloodstream);
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}
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if (!hitBloodstreams.Any())
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return;
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var removedSolution = solutionContainer.Solution.SplitSolution(TransferAmount * hitBloodstreams.Count);
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var removedVol = removedSolution.TotalVolume;
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var solutionToInject = removedSolution.SplitSolution(removedVol * TransferEfficiency);
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var volPerBloodstream = solutionToInject.TotalVolume * (1 / hitBloodstreams.Count);
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foreach (var bloodstream in hitBloodstreams)
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{
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var individualInjection = solutionToInject.SplitSolution(volPerBloodstream);
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bloodstream.TryTransferSolution(individualInjection);
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}
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}
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}
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}
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@@ -1,46 +1,31 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Damage;
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using Content.Shared.GameObjects.Components.Damage;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Physics;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Broadphase;
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using Robust.Shared.Player;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Weapon.Melee
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{
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[RegisterComponent]
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public class MeleeWeaponComponent : Component, IAttack, IHandSelected
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public class MeleeWeaponComponent : Component
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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public override string Name => "MeleeWeapon";
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private TimeSpan _lastAttackTime;
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private TimeSpan _cooldownEnd;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("hitSound")]
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private string _hitSound = "/Audio/Weapons/genhit1.ogg";
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public string HitSound { get; set; } = "/Audio/Weapons/genhit1.ogg";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("missSound")]
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private string _missSound = "/Audio/Weapons/punchmiss.ogg";
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public string MissSound { get; set; } = "/Audio/Weapons/punchmiss.ogg";
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[ViewVariables]
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[DataField("arcCooldownTime")]
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public float ArcCooldownTime { get; private set; } = 1f;
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public float ArcCooldownTime { get; } = 1f;
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[ViewVariables]
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[DataField("cooldownTime")]
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public float CooldownTime { get; private set; } = 1f;
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public float CooldownTime { get; } = 1f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("clickArc")]
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@@ -50,7 +35,9 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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[DataField("arc")]
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public string Arc { get; set; } = "default";
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[ViewVariables(VVAccess.ReadWrite)] [DataField("arcwidth")] public float ArcWidth { get; set; } = 90;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("arcwidth")]
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public float ArcWidth { get; set; } = 90;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("range")]
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@@ -64,185 +51,11 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
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[DataField("damageType")]
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public DamageType DamageType { get; set; } = DamageType.Blunt;
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|
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[ViewVariables(VVAccess.ReadWrite)] [DataField("clickAttackEffect")] public bool ClickAttackEffect { get; set; } = true;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("clickAttackEffect")]
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public bool ClickAttackEffect { get; set; } = true;
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||||
|
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protected virtual bool OnHitEntities(IReadOnlyList<IEntity> entities, AttackEvent eventArgs)
|
||||
{
|
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return true;
|
||||
}
|
||||
|
||||
bool IAttack.WideAttack(AttackEvent eventArgs)
|
||||
{
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||||
if (!eventArgs.WideAttack) return true;
|
||||
|
||||
var curTime = _gameTiming.CurTime;
|
||||
|
||||
if (curTime < _cooldownEnd)
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return true;
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||||
|
||||
var location = eventArgs.User.Transform.Coordinates;
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||||
var diff = eventArgs.ClickLocation.ToMapPos(Owner.EntityManager) - location.ToMapPos(Owner.EntityManager);
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||||
var angle = Angle.FromWorldVec(diff);
|
||||
|
||||
// This should really be improved. GetEntitiesInArc uses pos instead of bounding boxes.
|
||||
var entities = ArcRayCast(eventArgs.User.Transform.WorldPosition, angle, eventArgs.User);
|
||||
|
||||
if (entities.Count != 0)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _hitSound, entities.First().Transform.Coordinates);
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _missSound, eventArgs.User.Transform.Coordinates);
|
||||
}
|
||||
|
||||
var hitEntities = new List<IEntity>();
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
if (!entity.Transform.IsMapTransform || entity == eventArgs.User)
|
||||
continue;
|
||||
|
||||
if (entity.TryGetComponent(out IDamageableComponent? damageComponent))
|
||||
{
|
||||
damageComponent.ChangeDamage(DamageType, Damage, false, Owner);
|
||||
hitEntities.Add(entity);
|
||||
}
|
||||
}
|
||||
SendMessage(new MeleeHitMessage(hitEntities));
|
||||
|
||||
if (!OnHitEntities(hitEntities, eventArgs)) return false;
|
||||
|
||||
if (Arc != null)
|
||||
{
|
||||
var sys = EntitySystem.Get<MeleeWeaponSystem>();
|
||||
sys.SendAnimation(Arc, angle, eventArgs.User, Owner, hitEntities);
|
||||
}
|
||||
|
||||
_lastAttackTime = curTime;
|
||||
_cooldownEnd = _lastAttackTime + TimeSpan.FromSeconds(ArcCooldownTime);
|
||||
|
||||
RefreshItemCooldown();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IAttack.ClickAttack(AttackEvent eventArgs)
|
||||
{
|
||||
if (eventArgs.WideAttack) return false;
|
||||
|
||||
var curTime = _gameTiming.CurTime;
|
||||
|
||||
if (curTime < _cooldownEnd || !eventArgs.Target.IsValid())
|
||||
return true;
|
||||
|
||||
var target = eventArgs.TargetEntity;
|
||||
|
||||
var location = eventArgs.User.Transform.Coordinates;
|
||||
var diff = eventArgs.ClickLocation.ToMapPos(Owner.EntityManager) - location.ToMapPos(Owner.EntityManager);
|
||||
var angle = Angle.FromWorldVec(diff);
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _hitSound, target);
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _missSound, eventArgs.User);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (target.TryGetComponent(out IDamageableComponent? damageComponent))
|
||||
{
|
||||
damageComponent.ChangeDamage(DamageType, Damage, false, Owner);
|
||||
}
|
||||
SendMessage(new MeleeHitMessage(new List<IEntity> { target }));
|
||||
|
||||
var targets = new[] { target };
|
||||
|
||||
if (!OnHitEntities(targets, eventArgs))
|
||||
return false;
|
||||
|
||||
if (ClickArc != null)
|
||||
{
|
||||
var sys = EntitySystem.Get<MeleeWeaponSystem>();
|
||||
sys.SendAnimation(ClickArc, angle, eventArgs.User, Owner, targets, ClickAttackEffect, false);
|
||||
}
|
||||
|
||||
_lastAttackTime = curTime;
|
||||
_cooldownEnd = _lastAttackTime + TimeSpan.FromSeconds(CooldownTime);
|
||||
|
||||
RefreshItemCooldown();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private HashSet<IEntity> ArcRayCast(Vector2 position, Angle angle, IEntity ignore)
|
||||
{
|
||||
var widthRad = Angle.FromDegrees(ArcWidth);
|
||||
var increments = 1 + 35 * (int) Math.Ceiling(widthRad / (2 * Math.PI));
|
||||
var increment = widthRad / increments;
|
||||
var baseAngle = angle - widthRad / 2;
|
||||
|
||||
var resSet = new HashSet<IEntity>();
|
||||
|
||||
var mapId = Owner.Transform.MapID;
|
||||
for (var i = 0; i < increments; i++)
|
||||
{
|
||||
var castAngle = new Angle(baseAngle + increment * i);
|
||||
var res = EntitySystem.Get<SharedBroadPhaseSystem>().IntersectRay(mapId,
|
||||
new CollisionRay(position, castAngle.ToWorldVec(),
|
||||
(int) (CollisionGroup.Impassable | CollisionGroup.MobImpassable)), Range, ignore).ToList();
|
||||
|
||||
if (res.Count != 0)
|
||||
{
|
||||
resSet.Add(res[0].HitEntity);
|
||||
}
|
||||
}
|
||||
|
||||
return resSet;
|
||||
}
|
||||
|
||||
void IHandSelected.HandSelected(HandSelectedEventArgs eventArgs)
|
||||
{
|
||||
var curTime = _gameTiming.CurTime;
|
||||
var cool = TimeSpan.FromSeconds(CooldownTime * 0.5f);
|
||||
|
||||
if (curTime < _cooldownEnd)
|
||||
{
|
||||
if (_cooldownEnd - curTime < cool)
|
||||
{
|
||||
_lastAttackTime = curTime;
|
||||
_cooldownEnd += cool;
|
||||
}
|
||||
else
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
_lastAttackTime = curTime;
|
||||
_cooldownEnd = curTime + cool;
|
||||
}
|
||||
|
||||
RefreshItemCooldown();
|
||||
}
|
||||
|
||||
private void RefreshItemCooldown()
|
||||
{
|
||||
if (Owner.TryGetComponent(out ItemCooldownComponent? cooldown))
|
||||
{
|
||||
cooldown.CooldownStart = _lastAttackTime;
|
||||
cooldown.CooldownEnd = _cooldownEnd;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class MeleeHitMessage : ComponentMessage
|
||||
{
|
||||
public readonly List<IEntity> HitEntities;
|
||||
|
||||
public MeleeHitMessage(List<IEntity> hitEntities)
|
||||
{
|
||||
HitEntities = hitEntities;
|
||||
}
|
||||
public TimeSpan LastAttackTime;
|
||||
public TimeSpan CooldownEnd;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,219 +1,35 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class StunbatonComponent : MeleeWeaponComponent, IUse, IExamine, IInteractUsing, IThrowCollide
|
||||
public class StunbatonComponent : Component
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
|
||||
public override string Name => "Stunbaton";
|
||||
|
||||
private bool _activated = false;
|
||||
|
||||
[ViewVariables] private PowerCellSlotComponent _cellSlot = default!;
|
||||
private PowerCellComponent? Cell => _cellSlot.Cell;
|
||||
public bool Activated = false;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("paralyzeChanceNoSlowdown")]
|
||||
private float _paralyzeChanceNoSlowdown = 0.35f;
|
||||
public float ParalyzeChanceNoSlowdown { get; set; } = 0.35f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("paralyzeChanceWithSlowdown")]
|
||||
private float _paralyzeChanceWithSlowdown = 0.85f;
|
||||
public float ParalyzeChanceWithSlowdown { get; set; } = 0.85f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("paralyzeTime")]
|
||||
private float _paralyzeTime = 10f;
|
||||
public float ParalyzeTime { get; set; } = 10f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("slowdownTime")]
|
||||
private float _slowdownTime = 5f;
|
||||
public float SlowdownTime { get; set; } = 5f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)] public float EnergyPerUse { get; set; } = 50;
|
||||
|
||||
[ViewVariables]
|
||||
public bool Activated => _activated;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_cellSlot = Owner.EnsureComponent<PowerCellSlotComponent>();
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
switch (message)
|
||||
{
|
||||
case PowerCellChangedMessage m:
|
||||
if (component is PowerCellSlotComponent slotComponent && slotComponent == _cellSlot)
|
||||
{
|
||||
if (m.Ejected)
|
||||
{
|
||||
TurnOff();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnHitEntities(IReadOnlyList<IEntity> entities, AttackEvent eventArgs)
|
||||
{
|
||||
if (!Activated || entities.Count == 0 || Cell == null)
|
||||
return true;
|
||||
|
||||
if (!Cell.TryUseCharge(EnergyPerUse))
|
||||
return true;
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Weapons/egloves.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
if (!entity.TryGetComponent(out StunnableComponent? stunnable)) continue;
|
||||
|
||||
if(!stunnable.SlowedDown)
|
||||
{
|
||||
if(_robustRandom.Prob(_paralyzeChanceNoSlowdown))
|
||||
stunnable.Paralyze(_paralyzeTime);
|
||||
else
|
||||
stunnable.Slowdown(_slowdownTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(_robustRandom.Prob(_paralyzeChanceWithSlowdown))
|
||||
stunnable.Paralyze(_paralyzeTime);
|
||||
else
|
||||
stunnable.Slowdown(_slowdownTime);
|
||||
}
|
||||
}
|
||||
|
||||
if (!(Cell.CurrentCharge < EnergyPerUse)) return true;
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(Owner), AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
TurnOff();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool ToggleStatus(IEntity user)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanUse(user)) return false;
|
||||
if (Activated)
|
||||
{
|
||||
TurnOff();
|
||||
}
|
||||
else
|
||||
{
|
||||
TurnOn(user);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void TurnOff()
|
||||
{
|
||||
if (!_activated)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var sprite = Owner.GetComponent<SpriteComponent>();
|
||||
var item = Owner.GetComponent<ItemComponent>();
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(Owner), AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
|
||||
item.EquippedPrefix = "off";
|
||||
sprite.LayerSetState(0, "stunbaton_off");
|
||||
_activated = false;
|
||||
}
|
||||
|
||||
private void TurnOn(IEntity user)
|
||||
{
|
||||
if (_activated)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var sprite = Owner.GetComponent<SpriteComponent>();
|
||||
var item = Owner.GetComponent<ItemComponent>();
|
||||
|
||||
var playerFilter = Filter.Pvs(Owner);
|
||||
if (Cell == null)
|
||||
{
|
||||
SoundSystem.Play(playerFilter, "/Audio/Machines/button.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
|
||||
Owner.PopupMessage(user, Loc.GetString("Cell missing..."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (Cell.CurrentCharge < EnergyPerUse)
|
||||
{
|
||||
SoundSystem.Play(playerFilter, "/Audio/Machines/button.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
Owner.PopupMessage(user, Loc.GetString("Dead cell..."));
|
||||
return;
|
||||
}
|
||||
|
||||
SoundSystem.Play(playerFilter, AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
|
||||
item.EquippedPrefix = "on";
|
||||
sprite.LayerSetState(0, "stunbaton_on");
|
||||
_activated = true;
|
||||
}
|
||||
|
||||
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
ToggleStatus(eventArgs.User);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanInteract(eventArgs.User)) return false;
|
||||
if (!_cellSlot.InsertCell(eventArgs.Using)) return false;
|
||||
Dirty();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
if (Activated)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("The light is currently [color=darkgreen]on[/color]."));
|
||||
}
|
||||
}
|
||||
|
||||
void IThrowCollide.DoHit(ThrowCollideEventArgs eventArgs)
|
||||
{
|
||||
if (!Activated || Cell == null || !Cell.TryUseCharge(EnergyPerUse) || !eventArgs.Target.TryGetComponent(out StunnableComponent? stunnable))
|
||||
return;
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Weapons/egloves.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
|
||||
stunnable.Paralyze(_paralyzeTime);
|
||||
}
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("energyPerUse")]
|
||||
public float EnergyPerUse { get; set; } = 50;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -817,7 +817,6 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// In a container where the target entity is not the container's owner
|
||||
if (player.TryGetContainer(out var playerContainer) &&
|
||||
(!EntityManager.TryGetEntity(targetUid, out var target) ||
|
||||
@@ -832,8 +831,6 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
}
|
||||
}
|
||||
|
||||
var eventArgs = new AttackEvent(player, coordinates, wideAttack, targetUid);
|
||||
|
||||
// Verify player has a hand, and find what object he is currently holding in his active hand
|
||||
if (player.TryGetComponent<IHandsComponent>(out var hands))
|
||||
{
|
||||
@@ -841,35 +838,18 @@ namespace Content.Server.GameObjects.EntitySystems.Click
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
RaiseLocalEvent(item.Uid, eventArgs, false);
|
||||
foreach (var attackComponent in item.GetAllComponents<IAttack>())
|
||||
{
|
||||
if (wideAttack ? attackComponent.WideAttack(eventArgs) : attackComponent.ClickAttack(eventArgs))
|
||||
return;
|
||||
}
|
||||
if(wideAttack)
|
||||
RaiseLocalEvent(item.Uid, new WideAttackEvent(item, player, coordinates), false);
|
||||
else
|
||||
RaiseLocalEvent(item.Uid, new ClickAttackEvent(item, player, coordinates, targetUid), false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// We pick up items if our hand is empty, even if we're in combat mode.
|
||||
if (EntityManager.TryGetEntity(targetUid, out var targetEnt))
|
||||
{
|
||||
if (targetEnt.HasComponent<ItemComponent>())
|
||||
{
|
||||
if (!EntityManager.TryGetEntity(targetUid, out var targetEnt) || !targetEnt.HasComponent<ItemComponent>()) return;
|
||||
Interaction(player, targetEnt);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RaiseLocalEvent(player.Uid, eventArgs);
|
||||
foreach (var attackComponent in player.GetAllComponents<IAttack>())
|
||||
{
|
||||
if (wideAttack)
|
||||
attackComponent.WideAttack(eventArgs);
|
||||
else
|
||||
attackComponent.ClickAttack(eventArgs);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
35
Content.Server/GameObjects/EntitySystems/HypospraySystem.cs
Normal file
35
Content.Server/GameObjects/EntitySystems/HypospraySystem.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using Content.Server.GameObjects.Components.Chemistry;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
public class HypospraySystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
|
||||
SubscribeLocalEvent<HyposprayComponent, ClickAttackEvent>(OnClickAttack);
|
||||
}
|
||||
|
||||
public void OnAfterInteract(EntityUid uid, HyposprayComponent comp, AfterInteractEvent args)
|
||||
{
|
||||
if (!args.CanReach)
|
||||
return;
|
||||
var target = args.Target;
|
||||
var user = args.User;
|
||||
|
||||
comp.TryDoInject(target, user);
|
||||
}
|
||||
|
||||
public void OnClickAttack(EntityUid uid, HyposprayComponent comp, ClickAttackEvent args)
|
||||
{
|
||||
var target = args.TargetEntity;
|
||||
var user = args.User;
|
||||
|
||||
comp.TryDoInject(target, user);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Items;
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
public class ItemCooldownSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ItemCooldownComponent, RefreshItemCooldownEvent>(OnItemCooldownRefreshed);
|
||||
}
|
||||
|
||||
public void OnItemCooldownRefreshed(EntityUid uid, ItemCooldownComponent comp, RefreshItemCooldownEvent args)
|
||||
{
|
||||
comp.CooldownStart = args.LastAttackTime;
|
||||
comp.CooldownEnd = args.CooldownEnd;
|
||||
}
|
||||
}
|
||||
|
||||
public class RefreshItemCooldownEvent : EntityEventArgs
|
||||
{
|
||||
public TimeSpan LastAttackTime { get; }
|
||||
public TimeSpan CooldownEnd { get; }
|
||||
|
||||
public RefreshItemCooldownEvent(TimeSpan lastAttackTime, TimeSpan cooldownEnd)
|
||||
{
|
||||
LastAttackTime = lastAttackTime;
|
||||
CooldownEnd = cooldownEnd;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,23 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
public sealed class MeleeWeaponSystem : EntitySystem
|
||||
{
|
||||
public void SendAnimation(string arc, Angle angle, IEntity attacker, IEntity source, IEnumerable<IEntity> hits, bool textureEffect = false, bool arcFollowAttacker = true)
|
||||
{
|
||||
RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayMeleeWeaponAnimationMessage(arc, angle, attacker.Uid, source.Uid,
|
||||
hits.Select(e => e.Uid).ToList(), textureEffect, arcFollowAttacker), Filter.Pvs(source, 1f));
|
||||
}
|
||||
|
||||
public void SendLunge(Angle angle, IEntity source)
|
||||
{
|
||||
RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayLungeAnimationMessage(angle, source.Uid), Filter.Pvs(source, 1f));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,152 @@
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.Components.Weapon;
|
||||
using Content.Server.GameObjects.Components.Weapon.Melee;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems.Weapon.Melee
|
||||
{
|
||||
public class FlashSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<FlashComponent, MeleeHitEvent>(OnMeleeHit);
|
||||
SubscribeLocalEvent<FlashComponent, MeleeInteractEvent>(OnMeleeInteract);
|
||||
SubscribeLocalEvent<FlashComponent, UseInHandEvent>(OnUseInHand);
|
||||
|
||||
SubscribeLocalEvent<FlashComponent, ExaminedEvent>(OnExamined);
|
||||
}
|
||||
|
||||
public void OnMeleeHit(EntityUid uid, FlashComponent comp, MeleeHitEvent args)
|
||||
{
|
||||
if (!UseFlash(comp, args.User))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
args.Handled = true;
|
||||
foreach (IEntity e in args.HitEntities)
|
||||
{
|
||||
FlashEntity(e, args.User, comp.FlashDuration, comp.SlowTo);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMeleeInteract(EntityUid uid, FlashComponent comp, MeleeInteractEvent args)
|
||||
{
|
||||
if (!UseFlash(comp, args.User))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Entity.HasComponent<FlashableComponent>())
|
||||
{
|
||||
args.CanInteract = true;
|
||||
FlashEntity(args.Entity, args.User, comp.FlashDuration, comp.SlowTo);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnUseInHand(EntityUid uid, FlashComponent comp, UseInHandEvent args)
|
||||
{
|
||||
if (!UseFlash(comp, args.User))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var entity in IoCManager.Resolve<IEntityLookup>().GetEntitiesInRange(comp.Owner.Transform.Coordinates, comp.Range))
|
||||
{
|
||||
FlashEntity(entity, args.User, comp.AoeFlashDuration, comp.SlowTo);
|
||||
}
|
||||
}
|
||||
|
||||
private bool UseFlash(FlashComponent comp, IEntity user)
|
||||
{
|
||||
if (comp.HasUses)
|
||||
{
|
||||
// TODO flash visualizer
|
||||
if (!comp.Owner.TryGetComponent<SpriteComponent>(out var sprite))
|
||||
return false;
|
||||
|
||||
if (--comp.Uses == 0)
|
||||
{
|
||||
sprite.LayerSetState(0, "burnt");
|
||||
comp.Owner.PopupMessage(user, Loc.GetString("flash-component-becomes-empty"));
|
||||
}
|
||||
else if (!comp.Flashing)
|
||||
{
|
||||
int animLayer = sprite.AddLayerWithState("flashing");
|
||||
comp.Flashing = true;
|
||||
|
||||
comp.Owner.SpawnTimer(400, () =>
|
||||
{
|
||||
sprite.RemoveLayer(animLayer);
|
||||
comp.Flashing = false;
|
||||
});
|
||||
}
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(comp.Owner), "/Audio/Weapons/flash.ogg", comp.Owner.Transform.Coordinates,
|
||||
AudioParams.Default);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Check if target can be flashed (e.g. things like sunglasses would block a flash)
|
||||
// TODO: Merge with the code in FlashableComponent--raise an event on the target, that FlashableComponent or
|
||||
// another comp will catch
|
||||
private void FlashEntity(IEntity target, IEntity user, float flashDuration, float slowTo)
|
||||
{
|
||||
if (target.TryGetComponent<FlashableComponent>(out var flashable))
|
||||
{
|
||||
flashable.Flash(flashDuration / 1000d);
|
||||
}
|
||||
|
||||
if (target.TryGetComponent<StunnableComponent>(out var stunnableComponent))
|
||||
{
|
||||
stunnableComponent.Slowdown(flashDuration / 1000f, slowTo, slowTo);
|
||||
}
|
||||
|
||||
if (target != user)
|
||||
{
|
||||
user.PopupMessage(target,
|
||||
Loc.GetString(
|
||||
"flash-component-user-blinds-you",
|
||||
("user", user)
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnExamined(EntityUid uid, FlashComponent comp, ExaminedEvent args)
|
||||
{
|
||||
if (!comp.HasUses)
|
||||
{
|
||||
args.Message.AddText("\n");
|
||||
args.Message.AddText(Loc.GetString("flash-component-examine-empty"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.IsInDetailsRange)
|
||||
{
|
||||
args.Message.AddText("\n");
|
||||
args.Message.AddMarkup(
|
||||
Loc.GetString(
|
||||
"flash-component-examine-detail-count",
|
||||
("count", comp.Uses),
|
||||
("markupCountColor", "green")
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,322 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Body.Circulatory;
|
||||
using Content.Server.GameObjects.Components.Chemistry;
|
||||
using Content.Server.GameObjects.Components.Weapon.Melee;
|
||||
using Content.Shared.GameObjects.Components.Damage;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Content.Shared.Physics;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Broadphase;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems.Weapon.Melee
|
||||
{
|
||||
public sealed class MeleeWeaponSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private IGameTiming _gameTiming = default!;
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<MeleeWeaponComponent, HandSelectedEvent>(OnHandSelected);
|
||||
SubscribeLocalEvent<MeleeWeaponComponent, ClickAttackEvent>(OnClickAttack);
|
||||
SubscribeLocalEvent<MeleeWeaponComponent, WideAttackEvent>(OnWideAttack);
|
||||
SubscribeLocalEvent<MeleeWeaponComponent, AfterInteractEvent>(OnAfterInteract);
|
||||
SubscribeLocalEvent<MeleeChemicalInjectorComponent, MeleeHitEvent>(OnChemicalInjectorHit);
|
||||
}
|
||||
|
||||
private void OnHandSelected(EntityUid uid, MeleeWeaponComponent comp, HandSelectedEvent args)
|
||||
{
|
||||
var curTime = _gameTiming.CurTime;
|
||||
var cool = TimeSpan.FromSeconds(comp.CooldownTime * 0.5f);
|
||||
|
||||
if (curTime < comp.CooldownEnd)
|
||||
{
|
||||
if (comp.CooldownEnd - curTime < cool)
|
||||
{
|
||||
comp.LastAttackTime = curTime;
|
||||
comp.CooldownEnd += cool;
|
||||
}
|
||||
else
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
comp.LastAttackTime = curTime;
|
||||
comp.CooldownEnd = curTime + cool;
|
||||
}
|
||||
|
||||
RaiseLocalEvent(uid, new RefreshItemCooldownEvent(comp.LastAttackTime, comp.CooldownEnd), false);
|
||||
}
|
||||
|
||||
private void OnClickAttack(EntityUid uid, MeleeWeaponComponent comp, ClickAttackEvent args)
|
||||
{
|
||||
var curTime = _gameTiming.CurTime;
|
||||
|
||||
if (curTime < comp.CooldownEnd || !args.Target.IsValid())
|
||||
return;
|
||||
|
||||
var owner = EntityManager.GetEntity(uid);
|
||||
var target = args.TargetEntity;
|
||||
|
||||
var location = args.User.Transform.Coordinates;
|
||||
var diff = args.ClickLocation.ToMapPos(owner.EntityManager) - location.ToMapPos(owner.EntityManager);
|
||||
var angle = Angle.FromWorldVec(diff);
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
// Raise event before doing damage so we can cancel damage if the event is handled
|
||||
var hitEvent = new MeleeHitEvent(new List<IEntity>() {target}, args.User);
|
||||
RaiseLocalEvent(uid, hitEvent, false);
|
||||
|
||||
if (!hitEvent.Handled)
|
||||
{
|
||||
var targets = new[] {target};
|
||||
SendAnimation(comp.ClickArc, angle, args.User, owner, targets, comp.ClickAttackEffect, false);
|
||||
|
||||
if (target.TryGetComponent(out IDamageableComponent? damageableComponent))
|
||||
{
|
||||
damageableComponent.ChangeDamage(comp.DamageType, comp.Damage, false, owner);
|
||||
}
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(owner), comp.HitSound, target);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(owner), comp.MissSound, args.User);
|
||||
return;
|
||||
}
|
||||
|
||||
comp.LastAttackTime = curTime;
|
||||
comp.CooldownEnd = comp.LastAttackTime + TimeSpan.FromSeconds(comp.CooldownTime);
|
||||
|
||||
RaiseLocalEvent(uid, new RefreshItemCooldownEvent(comp.LastAttackTime, comp.CooldownEnd), false);
|
||||
}
|
||||
|
||||
private void OnWideAttack(EntityUid uid, MeleeWeaponComponent comp, WideAttackEvent args)
|
||||
{
|
||||
var curTime = _gameTiming.CurTime;
|
||||
|
||||
if (curTime < comp.CooldownEnd)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var owner = EntityManager.GetEntity(uid);
|
||||
|
||||
var location = args.User.Transform.Coordinates;
|
||||
var diff = args.ClickLocation.ToMapPos(owner.EntityManager) - location.ToMapPos(owner.EntityManager);
|
||||
var angle = Angle.FromWorldVec(diff);
|
||||
|
||||
// This should really be improved. GetEntitiesInArc uses pos instead of bounding boxes.
|
||||
var entities = ArcRayCast(args.User.Transform.WorldPosition, angle, comp.ArcWidth, comp.Range, owner.Transform.MapID, args.User);
|
||||
|
||||
var hitEntities = new List<IEntity>();
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
if (!entity.Transform.IsMapTransform || entity == args.User)
|
||||
continue;
|
||||
|
||||
if (ComponentManager.HasComponent<IDamageableComponent>(entity.Uid))
|
||||
{
|
||||
hitEntities.Add(entity);
|
||||
}
|
||||
}
|
||||
|
||||
// Raise event before doing damage so we can cancel damage if handled
|
||||
var hitEvent = new MeleeHitEvent(hitEntities, args.User);
|
||||
RaiseLocalEvent(uid, hitEvent, false);
|
||||
SendAnimation(comp.Arc, angle, args.User, owner, hitEntities);
|
||||
|
||||
if (!hitEvent.Handled)
|
||||
{
|
||||
if (entities.Count != 0)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(owner), comp.HitSound, entities.First().Transform.Coordinates);
|
||||
}
|
||||
else
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(owner), comp.MissSound, args.User.Transform.Coordinates);
|
||||
}
|
||||
|
||||
foreach (var entity in hitEntities)
|
||||
{
|
||||
if (entity.TryGetComponent<IDamageableComponent>(out var damageComponent))
|
||||
{
|
||||
damageComponent.ChangeDamage(comp.DamageType, comp.Damage, false, owner);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
comp.LastAttackTime = curTime;
|
||||
comp.CooldownEnd = comp.LastAttackTime + TimeSpan.FromSeconds(comp.ArcCooldownTime);
|
||||
|
||||
RaiseLocalEvent(uid, new RefreshItemCooldownEvent(comp.LastAttackTime, comp.CooldownEnd), false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used for melee weapons that want some behavior on AfterInteract,
|
||||
/// but also want the cooldown (stun batons, flashes)
|
||||
/// </summary>
|
||||
private void OnAfterInteract(EntityUid uid, MeleeWeaponComponent comp, AfterInteractEvent args)
|
||||
{
|
||||
if (!args.CanReach)
|
||||
return;
|
||||
|
||||
var curTime = _gameTiming.CurTime;
|
||||
|
||||
if (curTime < comp.CooldownEnd)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var owner = EntityManager.GetEntity(uid);
|
||||
|
||||
if (args.Target == null)
|
||||
return;
|
||||
|
||||
var location = args.User.Transform.Coordinates;
|
||||
var diff = args.ClickLocation.ToMapPos(owner.EntityManager) - location.ToMapPos(owner.EntityManager);
|
||||
var angle = Angle.FromWorldVec(diff);
|
||||
|
||||
var hitEvent = new MeleeInteractEvent(args.Target, args.User);
|
||||
RaiseLocalEvent(uid, hitEvent, false);
|
||||
|
||||
if (!hitEvent.CanInteract) return;
|
||||
SendAnimation(comp.ClickArc, angle, args.User, owner, new List<IEntity>() { args.Target }, comp.ClickAttackEffect, false);
|
||||
|
||||
comp.LastAttackTime = curTime;
|
||||
comp.CooldownEnd = comp.LastAttackTime + TimeSpan.FromSeconds(comp.CooldownTime);
|
||||
|
||||
RaiseLocalEvent(uid, new RefreshItemCooldownEvent(comp.LastAttackTime, comp.CooldownEnd), false);
|
||||
}
|
||||
|
||||
private HashSet<IEntity> ArcRayCast(Vector2 position, Angle angle, float arcWidth, float range, MapId mapId, IEntity ignore)
|
||||
{
|
||||
var widthRad = Angle.FromDegrees(arcWidth);
|
||||
var increments = 1 + 35 * (int) Math.Ceiling(widthRad / (2 * Math.PI));
|
||||
var increment = widthRad / increments;
|
||||
var baseAngle = angle - widthRad / 2;
|
||||
|
||||
var resSet = new HashSet<IEntity>();
|
||||
|
||||
for (var i = 0; i < increments; i++)
|
||||
{
|
||||
var castAngle = new Angle(baseAngle + increment * i);
|
||||
var res = EntitySystem.Get<SharedBroadPhaseSystem>().IntersectRay(mapId,
|
||||
new CollisionRay(position, castAngle.ToWorldVec(),
|
||||
(int) (CollisionGroup.Impassable | CollisionGroup.MobImpassable)), range, ignore).ToList();
|
||||
|
||||
if (res.Count != 0)
|
||||
{
|
||||
resSet.Add(res[0].HitEntity);
|
||||
}
|
||||
}
|
||||
|
||||
return resSet;
|
||||
}
|
||||
|
||||
private void OnChemicalInjectorHit(EntityUid uid, MeleeChemicalInjectorComponent comp, MeleeHitEvent args)
|
||||
{
|
||||
if (!ComponentManager.TryGetComponent<SolutionContainerComponent>(uid, out var solutionContainer))
|
||||
return;
|
||||
|
||||
var hitBloodstreams = new List<BloodstreamComponent>();
|
||||
foreach (var entity in args.HitEntities)
|
||||
{
|
||||
if (entity.Deleted)
|
||||
continue;
|
||||
|
||||
if (entity.TryGetComponent<BloodstreamComponent>(out var bloodstream))
|
||||
hitBloodstreams.Add(bloodstream);
|
||||
}
|
||||
|
||||
if (hitBloodstreams.Count < 1)
|
||||
return;
|
||||
|
||||
var removedSolution = solutionContainer.Solution.SplitSolution(comp.TransferAmount * hitBloodstreams.Count);
|
||||
var removedVol = removedSolution.TotalVolume;
|
||||
var solutionToInject = removedSolution.SplitSolution(removedVol * comp.TransferEfficiency);
|
||||
var volPerBloodstream = solutionToInject.TotalVolume * (1 / hitBloodstreams.Count);
|
||||
|
||||
foreach (var bloodstream in hitBloodstreams)
|
||||
{
|
||||
var individualInjection = solutionToInject.SplitSolution(volPerBloodstream);
|
||||
bloodstream.TryTransferSolution(individualInjection);
|
||||
}
|
||||
}
|
||||
|
||||
public void SendAnimation(string arc, Angle angle, IEntity attacker, IEntity source, IEnumerable<IEntity> hits, bool textureEffect = false, bool arcFollowAttacker = true)
|
||||
{
|
||||
RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayMeleeWeaponAnimationMessage(arc, angle, attacker.Uid, source.Uid,
|
||||
hits.Select(e => e.Uid).ToList(), textureEffect, arcFollowAttacker), Filter.Pvs(source, 1f));
|
||||
}
|
||||
|
||||
public void SendLunge(Angle angle, IEntity source)
|
||||
{
|
||||
RaiseNetworkEvent(new MeleeWeaponSystemMessages.PlayLungeAnimationMessage(angle, source.Uid), Filter.Pvs(source, 1f));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised directed on the melee weapon entity used to attack something in combat mode,
|
||||
/// whether through a click attack or wide attack.
|
||||
/// </summary>
|
||||
public class MeleeHitEvent : HandledEntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// A list containing every hit entity. Can be zero.
|
||||
/// </summary>
|
||||
public IEnumerable<IEntity> HitEntities { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The user who attacked with the melee wepaon.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
public MeleeHitEvent(List<IEntity> hitEntities, IEntity user)
|
||||
{
|
||||
HitEntities = hitEntities;
|
||||
User = user;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised directed on the melee weapon entity used to attack something in combat mode,
|
||||
/// whether through a click attack or wide attack.
|
||||
/// </summary>
|
||||
public class MeleeInteractEvent : EntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// The entity interacted with.
|
||||
/// </summary>
|
||||
public IEntity Entity { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The user who interacted using the melee weapon.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Modified by the event handler to specify whether they could successfully interact with the entity.
|
||||
/// Used to know whether to send the hit animation or not.
|
||||
/// </summary>
|
||||
public bool CanInteract { get; set; } = false;
|
||||
|
||||
public MeleeInteractEvent(IEntity entity, IEntity user)
|
||||
{
|
||||
Entity = entity;
|
||||
User = user;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,191 @@
|
||||
using System.Linq;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using Content.Server.GameObjects.Components.Weapon.Melee;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems.Weapon.Melee
|
||||
{
|
||||
public class StunbatonSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<StunbatonComponent, MeleeHitEvent>(OnMeleeHit);
|
||||
SubscribeLocalEvent<StunbatonComponent, MeleeInteractEvent>(OnMeleeInteract);
|
||||
SubscribeLocalEvent<StunbatonComponent, UseInHandEvent>(OnUseInHand);
|
||||
SubscribeLocalEvent<StunbatonComponent, ThrowCollideEvent>(OnThrowCollide);
|
||||
SubscribeLocalEvent<StunbatonComponent, PowerCellChangedEvent>(OnPowerCellChanged);
|
||||
SubscribeLocalEvent<StunbatonComponent, InteractUsingEvent>(OnInteractUsing);
|
||||
SubscribeLocalEvent<StunbatonComponent, ExaminedEvent>(OnExamined);
|
||||
}
|
||||
|
||||
private void OnMeleeHit(EntityUid uid, StunbatonComponent comp, MeleeHitEvent args)
|
||||
{
|
||||
if (!comp.Activated || !args.HitEntities.Any())
|
||||
return;
|
||||
|
||||
if (!ComponentManager.TryGetComponent<PowerCellSlotComponent>(uid, out var slot) || slot.Cell == null || !slot.Cell.TryUseCharge(comp.EnergyPerUse))
|
||||
return;
|
||||
|
||||
foreach (IEntity entity in args.HitEntities)
|
||||
{
|
||||
StunEntity(entity, comp);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMeleeInteract(EntityUid uid, StunbatonComponent comp, MeleeInteractEvent args)
|
||||
{
|
||||
if (!comp.Activated)
|
||||
return;
|
||||
|
||||
if (!ComponentManager.TryGetComponent<PowerCellSlotComponent>(uid, out var slot) || slot.Cell == null || !slot.Cell.TryUseCharge(comp.EnergyPerUse))
|
||||
return;
|
||||
|
||||
if (args.Entity.HasComponent<StunnableComponent>())
|
||||
{
|
||||
args.CanInteract = true;
|
||||
StunEntity(args.Entity, comp);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnUseInHand(EntityUid uid, StunbatonComponent comp, UseInHandEvent args)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanUse(args.User)) return;
|
||||
if (comp.Activated)
|
||||
{
|
||||
TurnOff(comp);
|
||||
}
|
||||
else
|
||||
{
|
||||
TurnOn(comp, args.User);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnThrowCollide(EntityUid uid, StunbatonComponent comp, ThrowCollideEvent args)
|
||||
{
|
||||
if (!ComponentManager.TryGetComponent<PowerCellSlotComponent>(uid, out var slot)) return;
|
||||
if (!comp.Activated || slot.Cell == null || !slot.Cell.TryUseCharge(comp.EnergyPerUse)) return;
|
||||
|
||||
StunEntity(args.Target, comp);
|
||||
}
|
||||
|
||||
private void OnPowerCellChanged(EntityUid uid, StunbatonComponent comp, PowerCellChangedEvent args)
|
||||
{
|
||||
if (args.Ejected)
|
||||
{
|
||||
TurnOff(comp);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInteractUsing(EntityUid uid, StunbatonComponent comp, InteractUsingEvent args)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanInteract(args.User)) return;
|
||||
if (ComponentManager.TryGetComponent<PowerCellSlotComponent>(uid, out var cellslot))
|
||||
cellslot.InsertCell(args.Used);
|
||||
}
|
||||
|
||||
private void OnExamined(EntityUid uid, StunbatonComponent comp, ExaminedEvent args)
|
||||
{
|
||||
args.Message.AddText("\n");
|
||||
var msg = comp.Activated
|
||||
? Loc.GetString("comp-stunbaton-examined-on")
|
||||
: Loc.GetString("comp-stunbaton-examined-off");
|
||||
args.Message.AddMarkup(msg);
|
||||
}
|
||||
|
||||
private void StunEntity(IEntity entity, StunbatonComponent comp)
|
||||
{
|
||||
if (!entity.TryGetComponent(out StunnableComponent? stunnable) || !comp.Activated) return;
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(comp.Owner), "/Audio/Weapons/egloves.ogg", comp.Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
if(!stunnable.SlowedDown)
|
||||
{
|
||||
if(_robustRandom.Prob(comp.ParalyzeChanceNoSlowdown))
|
||||
stunnable.Paralyze(comp.ParalyzeTime);
|
||||
else
|
||||
stunnable.Slowdown(comp.SlowdownTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(_robustRandom.Prob(comp.ParalyzeChanceWithSlowdown))
|
||||
stunnable.Paralyze(comp.ParalyzeTime);
|
||||
else
|
||||
stunnable.Slowdown(comp.SlowdownTime);
|
||||
}
|
||||
|
||||
|
||||
if (!comp.Owner.TryGetComponent<PowerCellSlotComponent>(out var slot) || slot.Cell == null || !(slot.Cell.CurrentCharge < comp.EnergyPerUse)) return;
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(comp.Owner), AudioHelpers.GetRandomFileFromSoundCollection("sparks"), comp.Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
TurnOff(comp);
|
||||
}
|
||||
|
||||
private void TurnOff(StunbatonComponent comp)
|
||||
{
|
||||
if (!comp.Activated)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!comp.Owner.TryGetComponent<SpriteComponent>(out var sprite) ||
|
||||
!comp.Owner.TryGetComponent<ItemComponent>(out var item)) return;
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(comp.Owner), AudioHelpers.GetRandomFileFromSoundCollection("sparks"), comp.Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
item.EquippedPrefix = "off";
|
||||
// TODO stunbaton visualizer
|
||||
sprite.LayerSetState(0, "stunbaton_off");
|
||||
comp.Activated = false;
|
||||
}
|
||||
|
||||
private void TurnOn(StunbatonComponent comp, IEntity user)
|
||||
{
|
||||
if (comp.Activated)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!comp.Owner.TryGetComponent<SpriteComponent>(out var sprite) ||
|
||||
!comp.Owner.TryGetComponent<ItemComponent>(out var item)) return;
|
||||
|
||||
var playerFilter = Filter.Pvs(comp.Owner);
|
||||
if (!comp.Owner.TryGetComponent<PowerCellSlotComponent>(out var slot))
|
||||
return;
|
||||
|
||||
if (slot.Cell == null)
|
||||
{
|
||||
SoundSystem.Play(playerFilter, "/Audio/Machines/button.ogg", comp.Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
user.PopupMessage(Loc.GetString("comp-stunbaton-activated-missing-cell"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (slot.Cell != null && slot.Cell.CurrentCharge < comp.EnergyPerUse)
|
||||
{
|
||||
SoundSystem.Play(playerFilter, "/Audio/Machines/button.ogg", comp.Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
user.PopupMessage(Loc.GetString("comp-stunbaton-activated-dead-cell"));
|
||||
return;
|
||||
}
|
||||
|
||||
SoundSystem.Play(playerFilter, AudioHelpers.GetRandomFileFromSoundCollection("sparks"), comp.Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
|
||||
item.EquippedPrefix = "on";
|
||||
sprite.LayerSetState(0, "stunbaton_on");
|
||||
comp.Activated = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Raised directed on the used entity when a target entity is click attacked by a user.
|
||||
/// </summary>
|
||||
public class ClickAttackEvent : EntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Entity used to attack, for broadcast purposes.
|
||||
/// </summary>
|
||||
public IEntity Used { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that triggered the attack.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The original location that was clicked by the user.
|
||||
/// </summary>
|
||||
public EntityCoordinates ClickLocation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// UID of the entity that was attacked.
|
||||
/// </summary>
|
||||
public EntityUid Target { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that was attacked.
|
||||
/// </summary>
|
||||
public IEntity? TargetEntity { get; }
|
||||
|
||||
public ClickAttackEvent(IEntity used, IEntity user, EntityCoordinates clickLocation, EntityUid target = default)
|
||||
{
|
||||
Used = used;
|
||||
User = user;
|
||||
ClickLocation = clickLocation;
|
||||
Target = target;
|
||||
|
||||
IoCManager.Resolve<IEntityManager>().TryGetEntity(Target, out var targetEntity);
|
||||
TargetEntity = targetEntity;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised directed on the used entity when a target entity is wide attacked by a user.
|
||||
/// </summary>
|
||||
public class WideAttackEvent : EntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Entity used to attack, for broadcast purposes.
|
||||
/// </summary>
|
||||
public IEntity Used { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that triggered the attack.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The original location that was clicked by the user.
|
||||
/// </summary>
|
||||
public EntityCoordinates ClickLocation { get; }
|
||||
|
||||
public WideAttackEvent(IEntity used, IEntity user, EntityCoordinates clickLocation)
|
||||
{
|
||||
Used = used;
|
||||
User = user;
|
||||
ClickLocation = clickLocation;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,65 +0,0 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Shared.Interfaces.GameObjects.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// This interface gives components behavior when being used to "attack".
|
||||
/// </summary>
|
||||
[RequiresExplicitImplementation]
|
||||
public interface IAttack
|
||||
{
|
||||
// Redirects to ClickAttack by default.
|
||||
[Obsolete("WideAttack")]
|
||||
bool WideAttack(AttackEvent eventArgs) => ClickAttack(eventArgs);
|
||||
|
||||
[Obsolete("Use ClickAttack instead")]
|
||||
bool ClickAttack(AttackEvent eventArgs);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when a target entity is attacked by a user.
|
||||
/// </summary>
|
||||
public class AttackEvent : EntityEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// Entity that triggered the attack.
|
||||
/// </summary>
|
||||
public IEntity User { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The original location that was clicked by the user.
|
||||
/// </summary>
|
||||
public EntityCoordinates ClickLocation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the attack creates a swing attack or attacks the target entity directly.
|
||||
/// </summary>
|
||||
public bool WideAttack { get; }
|
||||
|
||||
/// <summary>
|
||||
/// UID of the entity that was attacked.
|
||||
/// </summary>
|
||||
public EntityUid Target { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Entity that was attacked.
|
||||
/// </summary>
|
||||
public IEntity? TargetEntity { get; }
|
||||
|
||||
public AttackEvent(IEntity user, EntityCoordinates clickLocation, bool wideAttack, EntityUid target = default)
|
||||
{
|
||||
User = user;
|
||||
ClickLocation = clickLocation;
|
||||
WideAttack = wideAttack;
|
||||
Target = target;
|
||||
|
||||
IoCManager.Resolve<IEntityManager>().TryGetEntity(Target, out var targetEntity);
|
||||
TargetEntity = targetEntity;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Resources/Locale/en-US/components/stunbaton-component.ftl
Normal file
11
Resources/Locale/en-US/components/stunbaton-component.ftl
Normal file
@@ -0,0 +1,11 @@
|
||||
### Stunbaton component
|
||||
|
||||
## Used when examining the stunbaton
|
||||
|
||||
comp-stunbaton-examined-on = The light is currently [color=darkgreen]on[/color].
|
||||
comp-stunbaton-examined-off = The light is currently [color=darkred]off[/color]
|
||||
|
||||
## Used when activating the stunbaton, depending on the state of its cell.
|
||||
|
||||
comp-stunbaton-activated-dead-cell = Dead cell...
|
||||
comp-stunbaton-activated-missing-cell = Missing cell...
|
||||
@@ -24,6 +24,7 @@
|
||||
- type: ItemCooldown
|
||||
- type: MeleeChemicalInjector
|
||||
- type: SolutionContainer
|
||||
caps: Refillable
|
||||
maxVol: 5
|
||||
- type: SolutionTransfer
|
||||
|
||||
|
||||
@@ -8,9 +8,10 @@
|
||||
sprite: Objects/Weapons/Melee/stunbaton.rsi
|
||||
state: stunbaton_off
|
||||
- type: Stunbaton
|
||||
damage: 1
|
||||
range: 0.75
|
||||
arcwidth: 0
|
||||
- type: MeleeWeapon
|
||||
damage: 10
|
||||
range: 1.5
|
||||
arcwidth: 60
|
||||
arc: default
|
||||
- type: PowerCellSlot
|
||||
slotSize: Medium
|
||||
@@ -34,10 +35,11 @@
|
||||
sprite: Objects/Weapons/Melee/flash.rsi
|
||||
state: flash
|
||||
- type: Flash
|
||||
- type: MeleeWeapon
|
||||
damage: 0
|
||||
cooldownTime: 1
|
||||
arc: smash
|
||||
hitSound: /Audio/Weapons/flash.ogg
|
||||
range: 1
|
||||
arcWidth: 10
|
||||
arc: default
|
||||
- type: Item
|
||||
size: 2
|
||||
sprite: Objects/Weapons/Melee/flash.rsi
|
||||
|
||||
Reference in New Issue
Block a user