Refactor MeleeWeaponComponent and related comps to be ECS (#4133)
* move everything to MeleeWeaponSystem * refactor MeleeChemicalInjector * hypospray and flash refactor * stunbaton refactor * bugfixes * flash afterinteract * resolve issues * props * playing the slots * MeleeInteractEvent + bugfixes * spear can actually use MeleeChemicalInjector
This commit is contained in:
@@ -1,219 +1,35 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components.Items.Storage;
|
||||
using Content.Server.GameObjects.Components.Mobs;
|
||||
using Content.Server.GameObjects.Components.Power;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
||||
using Content.Shared.Interfaces;
|
||||
using Content.Shared.Interfaces.GameObjects.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.GameObjects.Components.Weapon.Melee
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class StunbatonComponent : MeleeWeaponComponent, IUse, IExamine, IInteractUsing, IThrowCollide
|
||||
public class StunbatonComponent : Component
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
|
||||
public override string Name => "Stunbaton";
|
||||
|
||||
private bool _activated = false;
|
||||
|
||||
[ViewVariables] private PowerCellSlotComponent _cellSlot = default!;
|
||||
private PowerCellComponent? Cell => _cellSlot.Cell;
|
||||
public bool Activated = false;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("paralyzeChanceNoSlowdown")]
|
||||
private float _paralyzeChanceNoSlowdown = 0.35f;
|
||||
public float ParalyzeChanceNoSlowdown { get; set; } = 0.35f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("paralyzeChanceWithSlowdown")]
|
||||
private float _paralyzeChanceWithSlowdown = 0.85f;
|
||||
public float ParalyzeChanceWithSlowdown { get; set; } = 0.85f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("paralyzeTime")]
|
||||
private float _paralyzeTime = 10f;
|
||||
public float ParalyzeTime { get; set; } = 10f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("slowdownTime")]
|
||||
private float _slowdownTime = 5f;
|
||||
public float SlowdownTime { get; set; } = 5f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)] public float EnergyPerUse { get; set; } = 50;
|
||||
|
||||
[ViewVariables]
|
||||
public bool Activated => _activated;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
_cellSlot = Owner.EnsureComponent<PowerCellSlotComponent>();
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
switch (message)
|
||||
{
|
||||
case PowerCellChangedMessage m:
|
||||
if (component is PowerCellSlotComponent slotComponent && slotComponent == _cellSlot)
|
||||
{
|
||||
if (m.Ejected)
|
||||
{
|
||||
TurnOff();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnHitEntities(IReadOnlyList<IEntity> entities, AttackEvent eventArgs)
|
||||
{
|
||||
if (!Activated || entities.Count == 0 || Cell == null)
|
||||
return true;
|
||||
|
||||
if (!Cell.TryUseCharge(EnergyPerUse))
|
||||
return true;
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Weapons/egloves.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
if (!entity.TryGetComponent(out StunnableComponent? stunnable)) continue;
|
||||
|
||||
if(!stunnable.SlowedDown)
|
||||
{
|
||||
if(_robustRandom.Prob(_paralyzeChanceNoSlowdown))
|
||||
stunnable.Paralyze(_paralyzeTime);
|
||||
else
|
||||
stunnable.Slowdown(_slowdownTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(_robustRandom.Prob(_paralyzeChanceWithSlowdown))
|
||||
stunnable.Paralyze(_paralyzeTime);
|
||||
else
|
||||
stunnable.Slowdown(_slowdownTime);
|
||||
}
|
||||
}
|
||||
|
||||
if (!(Cell.CurrentCharge < EnergyPerUse)) return true;
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(Owner), AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
TurnOff();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool ToggleStatus(IEntity user)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanUse(user)) return false;
|
||||
if (Activated)
|
||||
{
|
||||
TurnOff();
|
||||
}
|
||||
else
|
||||
{
|
||||
TurnOn(user);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void TurnOff()
|
||||
{
|
||||
if (!_activated)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var sprite = Owner.GetComponent<SpriteComponent>();
|
||||
var item = Owner.GetComponent<ItemComponent>();
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(Owner), AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
|
||||
item.EquippedPrefix = "off";
|
||||
sprite.LayerSetState(0, "stunbaton_off");
|
||||
_activated = false;
|
||||
}
|
||||
|
||||
private void TurnOn(IEntity user)
|
||||
{
|
||||
if (_activated)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var sprite = Owner.GetComponent<SpriteComponent>();
|
||||
var item = Owner.GetComponent<ItemComponent>();
|
||||
|
||||
var playerFilter = Filter.Pvs(Owner);
|
||||
if (Cell == null)
|
||||
{
|
||||
SoundSystem.Play(playerFilter, "/Audio/Machines/button.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
|
||||
Owner.PopupMessage(user, Loc.GetString("Cell missing..."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (Cell.CurrentCharge < EnergyPerUse)
|
||||
{
|
||||
SoundSystem.Play(playerFilter, "/Audio/Machines/button.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
Owner.PopupMessage(user, Loc.GetString("Dead cell..."));
|
||||
return;
|
||||
}
|
||||
|
||||
SoundSystem.Play(playerFilter, AudioHelpers.GetRandomFileFromSoundCollection("sparks"), Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
|
||||
item.EquippedPrefix = "on";
|
||||
sprite.LayerSetState(0, "stunbaton_on");
|
||||
_activated = true;
|
||||
}
|
||||
|
||||
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
ToggleStatus(eventArgs.User);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (!ActionBlockerSystem.CanInteract(eventArgs.User)) return false;
|
||||
if (!_cellSlot.InsertCell(eventArgs.Using)) return false;
|
||||
Dirty();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Examine(FormattedMessage message, bool inDetailsRange)
|
||||
{
|
||||
if (Activated)
|
||||
{
|
||||
message.AddMarkup(Loc.GetString("The light is currently [color=darkgreen]on[/color]."));
|
||||
}
|
||||
}
|
||||
|
||||
void IThrowCollide.DoHit(ThrowCollideEventArgs eventArgs)
|
||||
{
|
||||
if (!Activated || Cell == null || !Cell.TryUseCharge(EnergyPerUse) || !eventArgs.Target.TryGetComponent(out StunnableComponent? stunnable))
|
||||
return;
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(Owner), "/Audio/Weapons/egloves.ogg", Owner.Transform.Coordinates, AudioHelpers.WithVariation(0.25f));
|
||||
|
||||
stunnable.Paralyze(_paralyzeTime);
|
||||
}
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("energyPerUse")]
|
||||
public float EnergyPerUse { get; set; } = 50;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user