Show job title in character setup.

This commit is contained in:
Pieter-Jan Briers
2020-01-20 10:21:59 +01:00
parent 75aa9541e0
commit f6fe9ce85c

View File

@@ -1,6 +1,8 @@
using Content.Client.GameObjects.Components.Mobs;
using System.Linq;
using Content.Client.GameObjects.Components.Mobs;
using Content.Client.Interfaces;
using Content.Client.Utility;
using Content.Shared.Jobs;
using Content.Shared.Preferences;
using Robust.Client.GameObjects;
using Robust.Client.Graphics.Drawing;
@@ -8,6 +10,7 @@ using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
@@ -209,7 +212,8 @@ namespace Content.Client.UserInterface
_previewDummy = entityManager.SpawnEntityAt("HumanMob_Dummy",
new MapCoordinates(Vector2.Zero, MapId.Nullspace));
_previewDummy.GetComponent<HumanoidAppearanceComponent>().UpdateFromProfile(profile);
if (profile is HumanoidCharacterProfile humanoid)
var humanoid = profile as HumanoidCharacterProfile;
if (humanoid != null)
{
LobbyCharacterPreviewPanel.GiveDummyJobClothes(_previewDummy, humanoid);
}
@@ -235,9 +239,18 @@ namespace Content.Client.UserInterface
OverrideDirection = Direction.South
};
var description = profile.Name;
var highPriorityJob = humanoid?.JobPriorities.SingleOrDefault(p => p.Value == JobPriority.High).Key;
if (highPriorityJob != null)
{
var jobName = IoCManager.Resolve<IPrototypeManager>().Index<JobPrototype>(highPriorityJob).Name;
description = $"{description}\n{jobName}";
}
var descriptionLabel = new Label
{
Text = $"{profile.Name}\nAssistant" //TODO implement job selection
Text = description
};
var deleteButton = new Button
{