Inventories WiP

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PJB3005
2017-09-24 21:09:26 +02:00
parent 60ff292f14
commit f6e265bccb
7 changed files with 313 additions and 0 deletions

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using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using System;
namespace Content.Server.Interfaces.GameObjects
{
public interface IInventoryComponent : IComponent
{
/// <summary>
/// Gets the item in the specified slot.
/// </summary>
/// <param name="slot">The slot to get the item for.</param>
/// <returns>Null if the slot is empty, otherwise the item.</returns>
IItemComponent Get(string slot);
/// <summary>
/// Gets the slot with specified name.
/// This gets the slot, NOT the item contained therein.
/// </summary>
/// <param name="slot">The name of the slot to get.</param>
IInventorySlot GetSlot(string slot);
/// <summary>
/// Puts an item in a slot.
/// </summary>
/// <remarks>
/// This will fail if there is already an item in the specified slot.
/// </remarks>
/// <param name="slot">The slot to put the item in.</param>
/// <param name="item">The item to insert into the slot.</param>
/// <returns>True if the item was successfully inserted, false otherwise.</returns>
bool PutInSlot(string slot, IItemComponent item);
/// <summary>
/// Drops the item in a slot.
/// </summary>
/// <param name="slot">The slot to drop the item from.</param>
/// <returns>True if an item was dropped, false otherwise.</returns>
bool DropSlot(string slot);
/// <summary>
/// Adds a new slot to this inventory component.
/// </summary>
/// <param name="slot">The name of the slot to add.</param>
/// <exception cref="InvalidOperationException">
/// Thrown if the slot with specified name already exists.
/// </exception>
void AddSlot(string slot);
/// <summary>
/// Removes a slot from this inventory component.
/// </summary>
/// <remarks>
/// If the slot contains an item, the item is dropped.
/// </remarks>
/// <param name="slot">The name of the slot to remove.</param>
void RemoveSlot(string slot);
/// <summary>
///
/// </summary>
/// <param name="slot"></param>
/// <returns></returns>
bool HasSlot(string slot);
}
public interface IInventorySlot
{
/// <summary>
/// The name of the slot.
/// </summary>
string Name { get; }
/// <summary>
/// The item contained in the slot, can be null.
/// </summary>
IItemComponent Item { get; }
/// <summary>
/// The component owning us.
/// </summary>
IInventoryComponent Owner { get; }
}
}