Activatable UI component (#5184)

* Transfer most Instrument UI logic to a new component, ActivatableUIComponent

* Move more ActivatableUIComponent stuff to ECS

* ActivatableUI component ignore on client

* ActivatableUI: Get rid of component interfaces where possible

* Add in adminOnly attribute for activatable UIs

This is so that porting #4926 to this will be easier

* Transition Solar Control Computer to ActivatableUI

* Move communications console to ActivatableUI

* Move cargo console to ActivatableUI

* Move ID card console to ActivatableUI

* ActivatableUI: Make things more amiable to entity tests adding components weirdly

* ActivatableUI: Use handling or lack thereof of events properly

* ActivatableUI: component dependency issue resolution stuffs

* ActivatableUISystem: Fix #5258

* More fixes because master did stuffo

* Check for HandDeselectedEvent again because otherwise active-hand check doesn't work

* Move just a bit more code into the system, introduce a workaround for #5258

* Purge the player status detection stuff

* Oh and some obsolete stuff too
This commit is contained in:
20kdc
2021-11-23 18:19:08 +00:00
committed by GitHub
parent b063209f99
commit f6d44be34f
20 changed files with 366 additions and 413 deletions

View File

@@ -1,5 +1,6 @@
using Content.Shared;
using Content.Shared.CCVar;
using Content.Server.UserInterface;
using JetBrains.Annotations;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
@@ -20,6 +21,8 @@ namespace Content.Server.Instruments
_cfg.OnValueChanged(CCVars.MaxMidiEventsPerBatch, OnMaxMidiEventsPerBatchChanged, true);
_cfg.OnValueChanged(CCVars.MaxMidiBatchesDropped, OnMaxMidiBatchesDroppedChanged, true);
_cfg.OnValueChanged(CCVars.MaxMidiLaggedBatches, OnMaxMidiLaggedBatchesChanged, true);
SubscribeLocalEvent<InstrumentComponent, ActivatableUIPlayerChangedEvent>(InstrumentNeedsClean);
}
public int MaxMidiEventsPerSecond { get; private set; }
@@ -47,6 +50,11 @@ namespace Content.Server.Instruments
MaxMidiEventsPerSecond = obj;
}
private void InstrumentNeedsClean(EntityUid uid, InstrumentComponent component, ActivatableUIPlayerChangedEvent ev)
{
component.Clean();
}
public override void Update(float frameTime)
{
base.Update(frameTime);