Markings overhaul (#35938)
* markings displacement setup * ok i got it! * fix map updating * remove trackingLayers * markings clean up and modernizize * marking disabling displacements * markings restriction * dehihienize * dehihiniezize 2 * aa * nice
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@@ -9,22 +9,36 @@ public sealed class DisplacementMapSystem : EntitySystem
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{
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[Dependency] private readonly ISerializationManager _serialization = default!;
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public bool TryAddDisplacement(DisplacementData data, SpriteComponent sprite, int index, string key, HashSet<string> revealedLayers)
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/// <summary>
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/// Attempting to apply a displacement map to a specific layer of SpriteComponent
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/// </summary>
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/// <param name="data">Information package for applying the displacement map</param>
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/// <param name="sprite">SpriteComponent</param>
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/// <param name="index">Index of the layer where the new map layer will be added</param>
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/// <param name="key">Unique layer key, which will determine which layer to apply displacement map to</param>
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/// <param name="displacementKey">The key of the new displacement map layer added by this function.</param>
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/// <returns></returns>
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public bool TryAddDisplacement(DisplacementData data,
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SpriteComponent sprite,
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int index,
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object key,
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out string displacementKey)
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{
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displacementKey = $"{key}-displacement";
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if (key.ToString() is null)
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return false;
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if (data.ShaderOverride != null)
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sprite.LayerSetShader(index, data.ShaderOverride);
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var displacementKey = $"{key}-displacement";
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if (!revealedLayers.Add(displacementKey))
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{
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Log.Warning($"Duplicate key for DISPLACEMENT: {displacementKey}.");
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return false;
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}
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if (sprite.LayerMapTryGet(displacementKey, out var oldIndex))
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sprite.RemoveLayer(oldIndex);
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//allows you not to write it every time in the YML
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foreach (var pair in data.SizeMaps)
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{
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pair.Value.CopyToShaderParameters??= new()
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pair.Value.CopyToShaderParameters ??= new()
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{
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LayerKey = "dummy",
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ParameterTexture = "displacementMap",
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@@ -45,21 +59,22 @@ public sealed class DisplacementMapSystem : EntitySystem
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if (actualRSI is not null)
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{
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if (actualRSI.Size.X != actualRSI.Size.Y)
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Log.Warning($"DISPLACEMENT: {displacementKey} has a resolution that is not 1:1, things can look crooked");
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{
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Log.Warning(
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$"DISPLACEMENT: {displacementKey} has a resolution that is not 1:1, things can look crooked");
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}
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var layerSize = actualRSI.Size.X;
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if (data.SizeMaps.ContainsKey(layerSize))
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displacementDataLayer = data.SizeMaps[layerSize];
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if (data.SizeMaps.TryGetValue(layerSize, out var map))
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displacementDataLayer = map;
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}
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var displacementLayer = _serialization.CreateCopy(displacementDataLayer, notNullableOverride: true);
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displacementLayer.CopyToShaderParameters!.LayerKey = key;
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displacementLayer.CopyToShaderParameters!.LayerKey = key.ToString() ?? "this is impossible";
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sprite.AddLayer(displacementLayer, index);
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sprite.LayerMapSet(displacementKey, index);
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revealedLayers.Add(displacementKey);
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return true;
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}
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}
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