Move BarSign appearance logic to client. (#11524)
* git mv * Client-side bar sign appearance * fix yaml
This commit is contained in:
53
Content.Client/BarSign/BarSignSystem.cs
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53
Content.Client/BarSign/BarSignSystem.cs
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@@ -0,0 +1,53 @@
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using Content.Shared.BarSign;
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using Content.Shared.Power;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Client.BarSign;
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public sealed class BarSignSystem : VisualizerSystem<BarSignComponent>
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BarSignComponent, ComponentHandleState>(OnHandleState);
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}
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private void OnHandleState(EntityUid uid, BarSignComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not BarSignComponentState state)
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return;
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component.CurrentSign = state.CurrentSign;
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UpdateAppearance(component);
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}
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protected override void OnAppearanceChange(EntityUid uid, BarSignComponent component, ref AppearanceChangeEvent args)
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{
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UpdateAppearance(component, args.Component, args.Sprite);
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}
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private void UpdateAppearance(BarSignComponent sign, AppearanceComponent? appearance = null, SpriteComponent? sprite = null)
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{
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if (!Resolve(sign.Owner, ref appearance, ref sprite))
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return;
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appearance.TryGetData(PowerDeviceVisuals.Powered, out bool powered);
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if (powered
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&& sign.CurrentSign != null
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&& _prototypeManager.TryIndex(sign.CurrentSign, out BarSignPrototype? proto))
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{
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sprite.LayerSetState(0, proto.Icon);
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sprite.LayerSetShader(0, "unshaded");
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}
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else
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{
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sprite.LayerSetState(0, "empty");
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sprite.LayerSetShader(0, null, null);
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}
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}
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}
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@@ -1,10 +0,0 @@
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namespace Content.Server.BarSign
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{
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[RegisterComponent]
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public sealed class BarSignComponent : Component
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{
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[DataField("current")]
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[ViewVariables(VVAccess.ReadOnly)]
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public string? CurrentSign;
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}
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}
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@@ -1,7 +1,6 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Power.Components;
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using Robust.Server.GameObjects;
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using Content.Shared.BarSign;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -14,56 +13,20 @@ namespace Content.Server.BarSign.Systems
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public override void Initialize()
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{
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SubscribeLocalEvent<BarSignComponent, PowerChangedEvent>(UpdateBarSignVisuals);
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SubscribeLocalEvent<BarSignComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<BarSignComponent, ComponentGetState>(OnGetState);
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}
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private void UpdateBarSignVisuals(EntityUid owner, BarSignComponent component, PowerChangedEvent args)
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private void OnGetState(EntityUid uid, BarSignComponent component, ref ComponentGetState args)
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{
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var lifestage = MetaData(owner).EntityLifeStage;
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if (lifestage is < EntityLifeStage.Initialized or >= EntityLifeStage.Terminating) return;
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if (!TryComp(owner, out SpriteComponent? sprite))
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{
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Logger.ErrorS("barSign", "Barsign is missing sprite component");
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return;
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}
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if (!TryGetBarSignPrototype(component, out var prototype))
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{
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prototype = Setup(owner, component);
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}
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if (args.Powered)
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{
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sprite.LayerSetState(0, prototype.Icon);
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sprite.LayerSetShader(0, "unshaded");
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}
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else
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{
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sprite.LayerSetState(0, "empty");
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sprite.LayerSetShader(0, "shaded");
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}
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args.State = new BarSignComponentState(component.CurrentSign);
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}
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private bool TryGetBarSignPrototype(BarSignComponent component, [NotNullWhen(true)] out BarSignPrototype? prototype)
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private void OnMapInit(EntityUid uid, BarSignComponent component, MapInitEvent args)
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{
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if (component.CurrentSign != null)
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{
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if (_prototypeManager.TryIndex(component.CurrentSign, out prototype))
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{
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return true;
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}
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Logger.ErrorS("barSign", $"Invalid bar sign prototype: \"{component.CurrentSign}\"");
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}
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else
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{
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prototype = null;
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}
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return false;
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}
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return;
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private BarSignPrototype Setup(EntityUid owner, BarSignComponent component)
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{
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var prototypes = _prototypeManager
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.EnumeratePrototypes<BarSignPrototype>()
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.Where(p => !p.Hidden)
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@@ -71,13 +34,13 @@ namespace Content.Server.BarSign.Systems
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var newPrototype = _random.Pick(prototypes);
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var meta = Comp<MetaDataComponent>(owner);
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var meta = Comp<MetaDataComponent>(uid);
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var name = newPrototype.Name != string.Empty ? newPrototype.Name : "barsign-component-name";
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meta.EntityName = Loc.GetString(name);
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meta.EntityDescription = Loc.GetString(newPrototype.Description);
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component.CurrentSign = newPrototype.ID;
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return newPrototype;
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Dirty(component);
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}
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}
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}
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24
Content.Shared/BarSign/BarSignComponent.cs
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24
Content.Shared/BarSign/BarSignComponent.cs
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@@ -0,0 +1,24 @@
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.BarSign
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{
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[RegisterComponent, NetworkedComponent]
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public sealed class BarSignComponent : Component
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{
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[DataField("current", customTypeSerializer:typeof(PrototypeIdSerializer<BarSignPrototype>))]
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public string? CurrentSign;
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}
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[Serializable, NetSerializable]
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public sealed class BarSignComponentState : ComponentState
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{
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public string? CurrentSign;
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public BarSignComponentState(string? current)
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{
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CurrentSign = current;
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}
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}
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}
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@@ -1,6 +1,6 @@
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using Robust.Shared.Prototypes;
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namespace Content.Server.BarSign
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namespace Content.Shared.BarSign
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{
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[Prototype("barSign")]
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public sealed class BarSignPrototype : IPrototype
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@@ -17,6 +17,7 @@
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- type: ApcPowerReceiver
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- type: ExtensionCableReceiver
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- type: BarSign
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- type: Appearance
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- type: Destructible
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thresholds:
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- trigger:
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@@ -31,8 +32,6 @@
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id: BarSign
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name: bar sign
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suffix: Random
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components:
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- type: BarSign
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- type: entity
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id: LargeBarSign
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@@ -136,7 +136,7 @@
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name: ""
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icon: "empbarsign"
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description: barsign-prototype-description-empbarsign
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rename_area: false
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renameArea: false
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hidden: true
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- type: barSign
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@@ -144,5 +144,5 @@
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name: ""
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icon: "empty"
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description: barsign-prototype-description-sign-off
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rename_area: false
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renameArea: false
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hidden: true
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