Move BarSign appearance logic to client. (#11524)
* git mv * Client-side bar sign appearance * fix yaml
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@@ -1,7 +1,6 @@
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Power.Components;
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using Robust.Server.GameObjects;
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using Content.Shared.BarSign;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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@@ -14,56 +13,20 @@ namespace Content.Server.BarSign.Systems
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public override void Initialize()
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{
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SubscribeLocalEvent<BarSignComponent, PowerChangedEvent>(UpdateBarSignVisuals);
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SubscribeLocalEvent<BarSignComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<BarSignComponent, ComponentGetState>(OnGetState);
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}
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private void UpdateBarSignVisuals(EntityUid owner, BarSignComponent component, PowerChangedEvent args)
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private void OnGetState(EntityUid uid, BarSignComponent component, ref ComponentGetState args)
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{
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var lifestage = MetaData(owner).EntityLifeStage;
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if (lifestage is < EntityLifeStage.Initialized or >= EntityLifeStage.Terminating) return;
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if (!TryComp(owner, out SpriteComponent? sprite))
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{
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Logger.ErrorS("barSign", "Barsign is missing sprite component");
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return;
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}
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if (!TryGetBarSignPrototype(component, out var prototype))
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{
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prototype = Setup(owner, component);
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}
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if (args.Powered)
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{
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sprite.LayerSetState(0, prototype.Icon);
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sprite.LayerSetShader(0, "unshaded");
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}
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else
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{
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sprite.LayerSetState(0, "empty");
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sprite.LayerSetShader(0, "shaded");
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}
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args.State = new BarSignComponentState(component.CurrentSign);
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}
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private bool TryGetBarSignPrototype(BarSignComponent component, [NotNullWhen(true)] out BarSignPrototype? prototype)
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private void OnMapInit(EntityUid uid, BarSignComponent component, MapInitEvent args)
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{
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if (component.CurrentSign != null)
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{
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if (_prototypeManager.TryIndex(component.CurrentSign, out prototype))
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{
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return true;
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}
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Logger.ErrorS("barSign", $"Invalid bar sign prototype: \"{component.CurrentSign}\"");
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}
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else
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{
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prototype = null;
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}
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return false;
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}
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return;
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private BarSignPrototype Setup(EntityUid owner, BarSignComponent component)
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{
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var prototypes = _prototypeManager
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.EnumeratePrototypes<BarSignPrototype>()
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.Where(p => !p.Hidden)
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@@ -71,13 +34,13 @@ namespace Content.Server.BarSign.Systems
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var newPrototype = _random.Pick(prototypes);
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var meta = Comp<MetaDataComponent>(owner);
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var meta = Comp<MetaDataComponent>(uid);
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var name = newPrototype.Name != string.Empty ? newPrototype.Name : "barsign-component-name";
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meta.EntityName = Loc.GetString(name);
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meta.EntityDescription = Loc.GetString(newPrototype.Description);
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component.CurrentSign = newPrototype.ID;
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return newPrototype;
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Dirty(component);
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}
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}
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}
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