Fix crash when moving after deleting the grid you were previously on.
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@@ -149,8 +149,13 @@ namespace Content.Server.GameObjects.EntitySystems
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transform.LocalRotation = mover.VelocityDir.GetDir().ToAngle();
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// Handle footsteps.
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var distance = transform.GridPosition.Distance(_mapManager, mover.LastPosition);
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mover.StepSoundDistance += distance;
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if (_mapManager.GridExists(mover.LastPosition.GridID))
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{
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// Can happen when teleporting between grids.
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var distance = transform.GridPosition.Distance(_mapManager, mover.LastPosition);
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mover.StepSoundDistance += distance;
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}
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mover.LastPosition = transform.GridPosition;
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float distanceNeeded;
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if (mover.Sprinting)
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