Space Ninjas auto-toggle internals after spawning (#25083)
* fix engine version * actually fix engine version * Automatically activated breathing masks * weh * who needed that component anyway * check if internals are already running * Update Content.Server/Atmos/Components/BreathToolComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Body/Systems/InternalsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * prediction * record struct event * remove delayed activation, instead ensure that masks spawn last * leftover * engine version * re-implement --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -151,7 +151,6 @@ public partial class InventorySystem : EntitySystem
|
||||
slotDefinitions = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
slotDefinitions = inv.Slots;
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user