EntityEffectConditions changed to be inclusive of min/max (#36289)

* soo hungry going back for more lipolicide

* too much lipolicide.....

* fixes

* it moved

* typo

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
This commit is contained in:
āda
2025-07-30 01:44:46 -05:00
committed by GitHub
parent 2f64e105d4
commit f6475bd264
4 changed files with 7 additions and 12 deletions

View File

@@ -18,8 +18,7 @@ public sealed partial class Hunger : EntityEffectCondition
if (args.EntityManager.TryGetComponent(args.TargetEntity, out HungerComponent? hunger))
{
var total = args.EntityManager.System<HungerSystem>().GetHunger(hunger);
if (total > Min && total < Max)
return true;
return total >= Min && total <= Max;
}
return false;