EntityEffectConditions changed to be inclusive of min/max (#36289)

* soo hungry going back for more lipolicide

* too much lipolicide.....

* fixes

* it moved

* typo

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
This commit is contained in:
āda
2025-07-30 01:44:46 -05:00
committed by GitHub
parent 2f64e105d4
commit f6475bd264
4 changed files with 7 additions and 12 deletions

View File

@@ -133,7 +133,7 @@ public sealed class EntityEffectSystem : EntitySystem
args.Result = false;
if (TryComp(args.Args.TargetEntity, out TemperatureComponent? temp))
{
if (temp.CurrentTemperature > args.Condition.Min && temp.CurrentTemperature < args.Condition.Max)
if (temp.CurrentTemperature >= args.Condition.Min && temp.CurrentTemperature <= args.Condition.Max)
args.Result = true;
}
}