Makes more things queue delete to prevent physics collision callback issues.

This commit is contained in:
Vera Aguilera Puerto
2021-05-26 18:43:12 +02:00
parent 2232dbd71d
commit f64433a14d
14 changed files with 18 additions and 18 deletions

View File

@@ -68,7 +68,7 @@ namespace Content.Shared.GameObjects.EntitySystems
destroyAct.OnDestroy(eventArgs);
}
owner.Delete();
owner.QueueDelete();
}
public void HandleExplosion(EntityCoordinates source, IEntity target, ExplosionSeverity severity)