Makes more things queue delete to prevent physics collision callback issues.
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@@ -68,7 +68,7 @@ namespace Content.Shared.GameObjects.EntitySystems
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destroyAct.OnDestroy(eventArgs);
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}
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owner.Delete();
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owner.QueueDelete();
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}
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public void HandleExplosion(EntityCoordinates source, IEntity target, ExplosionSeverity severity)
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