Makes more things queue delete to prevent physics collision callback issues.
This commit is contained in:
@@ -40,7 +40,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
grid.TileIndicesFor(puddleTransform.Coordinates) == eventArgs.NewTile.GridIndices &&
|
||||
eventArgs.NewTile.Tile.IsEmpty)
|
||||
{
|
||||
puddle.Owner.Delete();
|
||||
puddle.Owner.QueueDelete();
|
||||
break; // Currently it's one puddle per tile, if that changes remove this
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user