Makes more things queue delete to prevent physics collision callback issues.

This commit is contained in:
Vera Aguilera Puerto
2021-05-26 18:43:12 +02:00
parent 2232dbd71d
commit f64433a14d
14 changed files with 18 additions and 18 deletions

View File

@@ -40,7 +40,7 @@ namespace Content.Server.GameObjects.EntitySystems
grid.TileIndicesFor(puddleTransform.Coordinates) == eventArgs.NewTile.GridIndices &&
eventArgs.NewTile.Tile.IsEmpty)
{
puddle.Owner.Delete();
puddle.Owner.QueueDelete();
break; // Currently it's one puddle per tile, if that changes remove this
}
}