Makes more things queue delete to prevent physics collision callback issues.
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@@ -32,7 +32,7 @@ namespace Content.Server.GameObjects.Components.Botany
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{
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eventArgs.User.PopupMessageCursor(Loc.GetString("You extract some seeds from the {0}.", eventArgs.Using.Name));
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eventArgs.Using.Delete();
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eventArgs.Using.QueueDelete();
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var random = _random.Next(_minSeeds, _maxSeeds);
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