Make all current admin logs use ToPrettyString

This commit is contained in:
Vera Aguilera Puerto
2021-12-11 16:00:10 +01:00
parent 8239d392d4
commit f6371c6e62
23 changed files with 47 additions and 47 deletions

View File

@@ -138,9 +138,9 @@ namespace Content.Server.GameTicking
_stationSystem.TryAssignJobToStation(station, jobPrototype);
if (lateJoin)
_adminLogSystem.Add(LogType.LateJoin, LogImpact.Medium, $"Player {player.Name} late joined as {character.Name:characterName} on station {_stationSystem.StationInfo[station].Name:stationName} with {mob} as a {job.Name:jobName}.");
_adminLogSystem.Add(LogType.LateJoin, LogImpact.Medium, $"Player {player.Name} late joined as {character.Name:characterName} on station {_stationSystem.StationInfo[station].Name:stationName} with {ToPrettyString(mob)} as a {job.Name:jobName}.");
else
_adminLogSystem.Add(LogType.RoundStartJoin, LogImpact.Medium, $"Player {player.Name} joined as {character.Name:characterName} on station {_stationSystem.StationInfo[station].Name:stationName} with {mob} as a {job.Name:jobName}.");
_adminLogSystem.Add(LogType.RoundStartJoin, LogImpact.Medium, $"Player {player.Name} joined as {character.Name:characterName} on station {_stationSystem.StationInfo[station].Name:stationName} with {ToPrettyString(mob)} as a {job.Name:jobName}.");
Preset?.OnSpawnPlayerCompleted(player, mob, lateJoin);
}