Give Parallax texture a name.
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@@ -63,7 +63,7 @@ namespace Content.Client.Parallax
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{
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using (var stream = _resourceCache.UserData.Open(ParallaxPath, FileMode.Open))
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{
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ParallaxTexture = Texture.LoadFromPNGStream(stream);
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ParallaxTexture = Texture.LoadFromPNGStream(stream, "Parallax");
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}
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OnTextureLoaded?.Invoke(ParallaxTexture);
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@@ -81,7 +81,7 @@ namespace Content.Client.Parallax
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// Generate the parallax in the thread pool.
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var image = await Task.Run(() => ParallaxGenerator.GenerateParallax(table, new Size(1920, 1080)));
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// And load it in the main thread for safety reasons.
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ParallaxTexture = Texture.LoadFromImage(image);
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ParallaxTexture = Texture.LoadFromImage(image, "Parallax");
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// Store it and CRC so further game starts don't need to regenerate it.
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using (var stream = _resourceCache.UserData.Open(ParallaxPath, FileMode.Create))
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