Fix the last of the compiler warnings.

This commit is contained in:
Pieter-Jan Briers
2020-10-22 10:26:24 +02:00
parent e98abd923c
commit f61aeb19e5
5 changed files with 7 additions and 15 deletions

View File

@@ -26,7 +26,6 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
public class AmmoComponent : Component, IExamine
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
public override string Name => "Ammo";
public BallisticCaliber Caliber => _caliber;

View File

@@ -9,13 +9,11 @@ namespace Content.Server.GameObjects.EntitySystems
[UsedImplicitly]
internal sealed class BatteryDischargerSystem : EntitySystem
{
[Dependency] private readonly IPauseManager _pauseManager = default!;
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<BatteryDischargerComponent>())
{
if (_pauseManager.IsEntityPaused(comp.Owner))
if (comp.Owner.Paused)
{
continue;
}

View File

@@ -9,13 +9,11 @@ namespace Content.Server.GameObjects.EntitySystems
[UsedImplicitly]
internal sealed class BatteryStorageSystem : EntitySystem
{
[Dependency] private readonly IPauseManager _pauseManager = default!;
public override void Update(float frameTime)
{
foreach (var comp in ComponentManager.EntityQuery<BatteryStorageComponent>())
{
if (_pauseManager.IsEntityPaused(comp.Owner))
if (comp.Owner.Paused)
{
continue;
}

View File

@@ -31,7 +31,6 @@ namespace Content.Server.GameObjects.EntitySystems
[UsedImplicitly]
internal class MoverSystem : SharedMoverSystem
{
[Dependency] private readonly IPauseManager _pauseManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;

View File

@@ -11,14 +11,12 @@ namespace Content.Server.GameObjects.EntitySystems
[UsedImplicitly]
internal sealed class PowerApcSystem : EntitySystem
{
[Dependency] private readonly IPauseManager _pauseManager = default!;
public override void Update(float frameTime)
{
var uniqueApcNets = new HashSet<IApcNet>(); //could be improved by maintaining set instead of getting collection every frame
foreach (var apc in ComponentManager.EntityQuery<ApcComponent>())
{
if (_pauseManager.IsEntityPaused(apc.Owner))
if (apc.Owner.Paused)
{
continue;
}