Fix the last of the compiler warnings.
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@@ -9,17 +9,15 @@ namespace Content.Server.GameObjects.EntitySystems
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[UsedImplicitly]
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internal sealed class BatteryStorageSystem : EntitySystem
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{
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[Dependency] private readonly IPauseManager _pauseManager = default!;
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public override void Update(float frameTime)
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{
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foreach (var comp in ComponentManager.EntityQuery<BatteryStorageComponent>())
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{
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if (_pauseManager.IsEntityPaused(comp.Owner))
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if (comp.Owner.Paused)
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{
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continue;
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}
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comp.Update(frameTime);
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}
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}
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