Fix the last of the compiler warnings.
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@@ -26,7 +26,6 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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public class AmmoComponent : Component, IExamine
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public override string Name => "Ammo";
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public BallisticCaliber Caliber => _caliber;
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