Increase time to clone people (#3650)

* cloning

* why

* why?
This commit is contained in:
mirrorcult
2021-03-13 02:57:51 -07:00
committed by GitHub
parent be49782d97
commit f60f76f644
3 changed files with 2 additions and 3 deletions

View File

@@ -59,7 +59,7 @@ namespace Content.Client.GameObjects.Components.CloningPod
{ {
MinSize = (200, 20), MinSize = (200, 20),
MinValue = 0, MinValue = 0,
MaxValue = 10, MaxValue = 120, // todo make this actually derive from cloning time
Page = 0, Page = 0,
Value = 0.5f, Value = 0.5f,
Children = Children =

View File

@@ -46,7 +46,7 @@ namespace Content.Server.GameObjects.Components.Medical
private CloningPodStatus _status; private CloningPodStatus _status;
private float _cloningProgress = 0; private float _cloningProgress = 0;
[DataField("cloningTime")] [DataField("cloningTime")]
private float _cloningTime = 10f; private float _cloningTime = 120f;
public override void Initialize() public override void Initialize()
{ {

View File

@@ -30,7 +30,6 @@
- type: SnapGrid - type: SnapGrid
offset: Center offset: Center
- type: CloningPod - type: CloningPod
cloningTime: 10.0
- type: Damageable - type: Damageable
resistances: metallicResistances resistances: metallicResistances
- type: Destructible - type: Destructible